The Bad Decisions in Frostpunk 2 That Ruined the Gameplay

Important things to remember

  • Focus on building alliances with early players to avoid losing trust from citizens and causing harm to the game in the early stages.
  • Clustering residential areas can reduce the need for heating and prevent people from feeling cold quickly.
  • Build a reserve fund to prepare for disasters in Frostpunk 2, as resources are essential to a city's ability to recover.



Whether it's through intricate city-building mechanics or complicated combat rules, there are many strategy games that are notorious for being difficult. It's incredibly rewarding to learn the intricacies of complex social management games and harness these complexities to create something orderly, efficient, and sustainable. When it comes to… Frostpunk 2However, it's easier said than done.

There are a few things players can do to get off to a good start in this brutal world. FrostpunkSuch as providing enough basic resources and planning your city efficiently instead of building everything haphazardly. But there are many other things that players can do that could end the game before it even begins.


4 Initial grouping

The strong and the faithful are a force to be reckoned with.

Frostpunk Faith Guardians Council 2 (1)


The first player must manage in Frostpunk 2 Based on the two different forms of government they chose in A New Home, the setting for the main story from the original. Frostpunk Game If the player chooses to give the cold-hearted citizens of New London order, order, and safety, New London will start with a group of tough guys. If the player decides to give the citizens of New London a higher purpose, they will start with a group of religious fanatics known as the Faithkeepers.

Regardless of which faction controls New London, or what the player thinks of the various factions that want to govern the city, it is important not to abandon this starting faction right away. This starting faction is unchallenged in the city, and can become so violent that it greatly diminishes the trust New London citizens have in the Steward, which can be dangerous early in the game. There are a number of factions that can form alliances. Frostpunk 2, But in the early stages of the game, you should play well with what you have to offer.


3 Inefficient zoning

The increased heat requirement is dangerous early in the game.

Frostpunk 2 - Chapter 1 - Closer Look at the Residential Area

Zones, such as residential areas and other areas with particularly dense populations, require high levels of heat to ensure they don’t freeze to death in this dark, terrifying world. Keeping zones close to generators is a good way to ensure they stay warm, but this is obviously not feasible in the long run, as zones quickly crowd each other out, or zones will have to be built on resource nodes, such as fertile soil or coal beds, that are increasingly far from the city center. Buildings exist to help manage consistent heat, but these can be quite expensive.


Grouping residential districts together will reduce the heat requirements of nested residential districts, and while the heat requirements are only slightly reduced, they can start to increase across multiple residential districts early on to create a fairly substantial heat requirement reduction. When grouping new residential districts together, it can be difficult to stop citizens from getting cold quickly on their way to work, but grouping residential districts together in a way that places their tiles closer to the city is another example of how small, static bonuses can add up to reduce the player's burden.

2 Neglect of disease

A deadly disease can quickly put an end to a new game.

Frostpunk 2 reduces disease


Disease is one of the main compensating factors that players will have to take into account when increasing the efficiency and effectiveness of their districts in an ever-growing city. The cold can be one of the main reasons cities are overrun with disease, and if not properly taken care of, disease can spread rapidly out of control. But that's just one way for disease to occur. Frostpunk 2 – Due to the large number of buildings, diseases in cities can increase slightly, as well as the need for warmth, which increases slightly but quickly. If left unaddressed, a small illness can be the end of the player's early game.

Glasshouse in Frostpunk 2 They can be placed in residential areas to provide the ability to over-fertilize, which increases food production at the cost of disease. Untreated sawmills provide excellent wood early in the game, but at a similar cost. Dealing with all these yield enhancers regardless of the disease they cause is easy, as most resources are usually under-stocked early in the game. But without buildings or laws to get resources from safer sources or resist disease, the player is in trouble.


1 Do not create excess

Stock gathering is important.

Frostpunk-2-Food-Starvation (1)

It's easy to look at a self-sustaining city and think that everything is fine: people are fed, they are warm, and only a few are dying, which is normal for a city that keeps on growing. But if players build their city solely to survive, not to grow or store external reserves, when a storm hits the city, or some other disaster temporarily (or permanently) destroys the city's resources, its citizens will have nothing to rely on, and things can quickly spiral into chaos.


Excess is a mechanism that when touched in Frostpunk It has been greatly expanded upon in the sequels, and it is understandable that players familiar with the first game may need to adjust their strategies to play the second one.

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