The last chapter of Frostpunk 2 They meet at the point where political turmoil has enveloped the city. and one of the two sides was completely radicalized. Extremist groups express their displeasure by staging protests, hostage takings, and riots. Protracted protests and riots will severely impair your ability as a steward to lead your city.
In this step, you will be presented with the option to expel the extremist faction. Seek reconciliation between two opposing factions. or enforce orders and cancel political negotiations with any party. If you are unsure of the consequences of choosing one of these three options, and how it affects the game's narrative. The following suggestions will help clarify the impact of these decisions.
Defeat the Extremists in Frostpunk 2
If you choose to expel extremist groups You'll have to do it first. Reduce tension in the city from disaster to violence.– Once the tension has been managed You will need to de-escalate tensions and prevent potential reprisals such as repeated protests and riots.
One side of the Exile will rely on exploring the Frostlands to find potential colonies for them to settle. Once the location has been found You will need to secure essential items such as Fuel, shelter, food and materials for their survival.
You should consider options for expelling extremist groups. If their motivations don't line up with your ambitions for the city. Or if you don't like them
Seek reconciliation between opposing sides in Frostpunk 2.
Choosing to seek reconciliation between parties requires the most effort and leads to Best ending in the game– You start by reducing tension in the city from disaster to violence and beyond. Negotiate with each side to increase trust in your leadership.– Negotiations may involve researching ideas proposed by the parties. Building or demolishing some structures or the passing or repeal of certain laws.
Seeking reconciliation is the most challenging decision of the three options available. and various groups They may be unwilling to negotiate certain harsh laws, such as sterilization or human experimentation. To be effective, you must Repeal these laws before a peace treaty can be negotiated.– You will have to put an end to protests in different districts which About 40–60 guards had to be mobilized.–
You must prevent your trust from falling below the Tolerated level to avoid being toppled as the city's leader. When you have fulfilled the negotiations demands of both sides. You must pass a peace treaty in parliament to end the protests and broker peace.
You should consider seeking reconciliation if you want to expertly navigate the challenges of negotiation. and persuade opposing sides to abandon hostilities and walk the path of peace.
Seeking reconciliation is slightly easier if your trust level is above that of respect.
Enforcing Order in Frostpunk 2
Finally, you can choose a dictatorial approach to put the warring factions in place by mobilizing your militia. to enforce orders You must pass the Captain's Powers Act in Parliament.– This law can only be enforced if the path of enforcing the order is chosen. Please note that unlike other laws, Passing any law that centralizes power in your hands requires a two-thirds majority (67 votes or more) in the House of Representatives.– However, the council is most likely to vote in favor of such legislation when the city is on the verge of collapse.
However, the captain's powers were not available. And you need to go through the following laws under the rules section before you can finally access it:
- security guard
- steward militia
- martial law
or:
- Guided Voting
- Propaganda Bureau
- secret police
When you successfully use your captain's authority. All protests and riots in the city will cease. and various groups Won't suffer any more anger. Trust no longer affects how you judge your leadership, and Vote the council however you want.– However, you are still assigned a few objectives to deal with the extremists.
After passing the Captain's Authority Law You'll need at least 45 reserve guards to enforce your rules, and then you'll need to create two separate zones to contain your opponents. and build watchtowers to ensure their separation from each other.
Or you can stage a coup to seize power from the council and declare yourself captain after building an army of 200 royal guards. This option bypasses the need to pass the captain's authority law. But gathering 200 guards was not easy.
Choosing to enforce orders will lead to Worst ending in a gameSo consider this option only if you want to follow in the old captain's footsteps — or bring warring factions to their knees!