South of midnight There is a slightly important welcome, at the moment, sitting at 78 critics, on average in Opencritic, while many stores are regarded. South of midnightThe story of the amazing presentation and beautiful soundtrack South of midnightS. S's gameplay is quite a flak.
Generally speaking South of midnightThe battle of the fight was criticized for being too repetitive, with only a small mechanism and behavior of the enemy developed throughout the period of 12 hours of action. South of midnightMaking the S platforms of S is not very good with many critics, thinking that it responds and is fun enough. But not advanced, regardless of the way that there is a mechanic to make a platform in South of midnight That is a little more innovation than the rest. But it is stuck behind the design that has never let it spread its wings.

Relevant
Crouton is in the south of Midnight's Midnight.
The south of Midnight is full of characters that are larger than life. But is a small close friend who has stole the spotlight once again
The south of Midnight's Wall-Run is an innovative feature that is confiscated from greatness.
Southern Midnight's Wall-Run, trying new things
Although Wall-Jumps has existed since the beginning of 1990 with games such as Ninja GaidenThe mechanism of work on the wall is not really popular until 2003. Prince of Persia: The Sands of Time– During the past two decades, the running wall appeared in countless games, both third and first person. And although technicians tend to act in a consistent form today But there are still many modern names that try to spin fresh on the Parkour properties
Quite surprisingly, this is one of the games that South of midnight Created while running on the wall South of midnight Helps players to be able to rise or down by using the right analog sticks, allowing them to change their vertical ways.
This is far from the revolution innovation. But it is new, the most basic Parkour game that is based on physics such as Mirror Allowing players to descend naturally in the arc while they still move horizontally along the wall. And the names of Arcade -y, such as just released Separate novelWatching players are still at the same height as running the wall. It is very difficult for players to get their ability to change their vertical way while playing walls in any video game.
The Spider-Man game may be an exception of the rules with the ability of the superhero to attach to the surface that often helps players run up and down the wall while moving horizontally.
The southern design of Midnight does not focus on working mechanisms on this wall.
While it's excellent South of midnight It has the innovative properties in practice. It feels slightly duplicate during South of midnightThe sequence of the survey of most of the platform in the world is placed at an altitude as the starting point through the wall, which means that players do not need to adjust the vertical height of their way while moving.
This is true for most of South of midnightThe order of the chase as well. The players do not want to change the height in the middle of the wall to reach a higher or lower platform. This is especially true. South of midnightThe ability to jump twice, which helps the players to be higher at the end of running on the wall.
With only a few customization South of midnightThe design of the level S may make the technician as an innovation that is operated with the wall as a star of the performance. The thing to do is the order of a few platforms that seem to access the higher platform or some chase sequences that require players to avoid the scraps that are coming while working on the wall. But it felt like a slightly missed opportunity

South of midnight


- Released
-
April 8, 2025
- ESRB
-
RP
- Developer
-
Control game
- Publisher
-
Xbox Game Studios
- engine
-
Unreal 5 engine