at god of war The franchise has grown more brooding and dark in its modern incarnation. While the original hack and slash god of war These games are some of the PlayStation's best and continue to excel in their writing. Of course, these games focus more on godly battle scenes than the emotional family drama covered by many ancient religions.
god of warThe 2018 reboot alongside RagnarokMoving in a different direction, Kratos is now smarter and more scarred. Having lost his previous family because of the bloody conflict. And although he began the 2018 game relatively cold and emotionally detached, But he wanted nothing more than peace for his last remaining son. Of course, fate had other plans. Leading him into a new adventure filled with danger. Threatening to end his life according to the prophecy of the ghoul that had appeared before. What happened in Ragnarok It is a battle against fate, as Kratos, although not afraid of death, is not ready to surrender. Moreover, he was tired, exhausted, bored, and did not want to continue fighting. Features This is emphasized through the story of Death and the Logger, one of the richest metaphors in the game's universe.
![God of War Ragnarok Kratos hugs Atreus.](https://static0.gamerantimages.com/wordpress/wp-content/uploads/2024/12/god-of-war-ragnarok-kratos-hugging-atreus.jpg)
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God of War Ragnarok forever leaves its leaders between a rock and a hard place.
It looks like God of War will be setting up a two-way street with father-son protagonists, but things might be trickier than they first appear.
A future God of War game needs an Atreus version of Death and the Logger.
Stories of death and lumberjacks weigh heavily in God of War Ragnarok.
At some point between RagnarokWhen Atreus has trouble sleeping, Kratos tells an old story. Tell him about an old woodcutter who was carrying wood to the village day after day. Eventually, he was too tired to continue. and remove the burden from his wood And calling for death to come and claim him, Kratos cuts the story short. But it is clear how they are related. Ragnarok God of WarStory: The entire game is built around the time of Kratos' death, as foretold at the end of the previous entry.
Kratos' personality is slightly similar to Logger's, as he lives a life defined by battle. And of course, tempted by the possibility of leniency.
The story finally has a happy ending. Because it is revealed near the end of the game that Logger, after facing death, Decided that he wanted to continue living. He asked for help to lift the wood, lighten his load, and help him move forward. This unexpected ending gives Kratos' character an advantage in these two games. As he rejects death and prophecy through community, friendship, and trust. It is one of many A case of multi-layered storytelling RagnarokAnd future games should emerge and develop this storytelling tool.
Why should Atreus have his own “Death and the Lumberjack”?
at god of war Both pre- and post-reboot franchises depend on their connection to legend. in the real world Stories of godly pantheons and heavenly battles have long served to teach certain lessons or enlighten the human psyche, such as Narcissus drowning while chasing his reflection. of oneself teaches the dangers of self-absorption. The story of Sisyphus, The Punishment hints at the dangers of betrayal, and so on.
Thus, a similarly simple story intertwined with the more detailed and modern narrative of god of war The game itself fits the series' mythical backdrop. Makes it easier to believe that various events In the game it is truly part of a vast mysterious world.
How that story can be applied to Atreus' rumored solo adventure will depend on the character's arc and his journey. A story about finding yourself. Daring to challenge new challenges terrifying or coming to terms with a complicated past All of this may come together in a powerful way in the future. god of war The title, which helps flesh Atreus as he enters adulthood. And presumably there are much bigger risks.