The Hundred Line -Last Defense Academy- looks like a must-play for Danganronpa fans.

Danganronpa Creator Kazutaka Kodaka once told his Twitter followers that he didn't care if his projects sold well or not. Instead, he chose to create a game that he and other like-minded people would enjoy. That fact Line Hundred -Institute of Last Defense- It begins with a 20-minute anime-style cutscene, seeming to indicate that his views on game design haven't changed much since then. Although, that doesn't mean that upcoming titles aren't still full of interesting, new ideas.



Escape from the hustle and bustle of Tokyo Game Show on the 48th floor of a nearby hotel. About 40 video game journalists and influencers gathered from all over the world to hear Kodaka talk about his new game. At first, he seemed a little worried. But when the work proceeds He became more confident. Perhaps it was spurred on by the clear passion for the project and the positive reaction from viewers. He is eager to share as much as possible about his latest work. But it's also keen to avoid giving too much too soon.


The Hundred Line combines story and tactical RPG elements.


It was first revealed during a Nintendo Direct in June. Line Hundred -Institute of Last Defense- It is a tactical RPG with adventure game elements. The story of Takumi Sumino, an ordinary teenager living in a dome-shaped city known as Tokyo Residential Complex, one day after a monster suddenly invades the city. A creature named SIREI suddenly appears and gives Takumi the strength he needs to protect his loved ones. But awakening this power made him unconscious. When he finally arrived He finds himself at a mysterious school with 14 strangers, and the group must fight off invaders and survive the next 100 days.

Amemiya Darumi String


Most of each day Players will have the freedom to explore the titular institution. where they can practice or interact with Takumi's classmates. There's no time to read them all today, but Kodaka has shared some of his favorites. There's Amemiya Darumi, an emotionally unstable girl who has “Strange eyes” and loves death games, and Takemaru Yakushiji: “Old-fashioned Yankee” who rides a motorcycle into battle. Their design is consistent with those found in Danganronpa games, so fans of Kodaka's previous work should feel right at home here.

When it comes to Kodaka's previous works, about half of the voice actors were cast. string It's something Kodaka has worked with before. This includes fan favorite Megumi Ogata, who plays Makoto. Naoki and Nagito Komaeda in the story Danganronpa series. Kodaka joked that he and his team wanted to hire Sylvester. Stallone plays the role of Siré. While the actors they end up with are equally proficient, the game's main characters are all voiced to some degree. And there will be plenty of interaction throughout the 100 days to encourage players to regularly engage with these characters during battle.


The Hundred Line's combat system has several unique mechanics.

fighting in string It is a turn-based game and takes place on a grid. Players must defend a tower from waves of invaders before fighting a boss. Each character has their own unique attacks and abilities inspired by their personality. And some enemies are faster than others, so players will need to think carefully about how they use AP and in what order to take out invaders. Kodaka explains that it is possible to put unspent AP into next turn Therefore, there may be situations where it is better to end the turn early. Instead of fighting in vain


As they take more action Players create a special gauge called a voltage meter. which when full This will allow them to perform a devastating attack to end their current turn. Players can also sacrifice low health characters using the mechanic. “Decisive Death” even though the character cannot be revived in battle. But they will have to think carefully about how and when they use this. Sacrificing a character too soon may leave the player left-handed in later fights. while leaving it for too long can result in the character's wasted death.

Although the player's healing options are limited, Takumi has the ability to travel back in time. This means that players will be able to replay certain parts of battles knowing exactly what to expect. Kodaka describes this as a simple mode, but considering the number of mechanics at play, And how do all the playable characters in the game differ in combat, learning? stringThe combat system will still require a fair amount of strategy. Even if there is previous knowledge Especially when it comes to boss battles.


The Hundred Line should appeal to Danganronpa fans.

Clearly, a lot of thought went into the design of the game's combat system, but Kodaka is still overlooking it. stringThe story is the main selling point. He revealed that there is a heavy focus on players, with poor decisions both in and out of combat causing certain characters to be permanently killed. Although he could not explain further details. But he claims that this game It is “completely different” from other multi-ending games, with 100 “extremely hopeless endings”. Players don't need to see them all to understand the story. But there are many special legends for those who want it.


A hundred lines-school setting-danganronpa

From all of the above It seems fair to say so. string It has more than a few similarities with Danganronpa The series, which is most obvious, is both centered on stories that take place in schools. When asked why this was the case, Kodaka explained that he liked working with teenage protagonists. Because these characters are generally much more interesting. And he found it much easier to show them growing and maturing as the story progressed. He seemed rather disinterested. Danganronpa Although the comparison Which, considering the success of the 2010 series, shouldn't be too surprising.


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Kodaka probably doesn't care how well its games sell. But he seems to be very successful. string– In a recent interview with Famitsu, he revealed that his company had taken out a large loan to finance the game's development. Since doing so They were able to find a publishing partner in Aniplex, but the fact that Kodaka and his team were willing to go to great lengths to finance the game. It shows how much they believe in this. If this event is anything to go by Their confidence seemed reasonable.

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