The hardest game with integrated moral options

summarize

  • Many games that have an integrated option system tend to be politics as well.

  • Curious Eastern Europe often produces this type of video game.

  • In these games, the right thing is not always a difficult moral question. Sometimes it is difficult to do when players lose.

Video games and ethical conflicts are not strangers. All studios, such as Telltale, have created their brand to stimulate players to make a difficult decision. Questions such as those who save during the crisis are often the most prominent symbol of these options.

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Difficult moral decisions such as Disco Elysium and Frostpunk will not hurt. They will be frequent.

However, these options between A and B tend to send telegraphs. This program tries to celebrate The profound form of moral choices– Those who are baked into the DNA of the game and forcing players to choose difficult options through the game mechanism and uninterrupted difficulties. Like real life, this type of game forced their players to enter a disadvantage, which has good and evil options. But the correct decision is often difficult, not receiving prizes and has a high cost.

8

Suer

Politics built … fun?

May be the most political game in this program in Suzerain The player considered the role of Anton Rayne, which was assigned to conduct the Sordland Republic, it is the duty of the president to take the country out of the economic recession after the Civil War signs that the end of the dictatorship.

Half a game, half games, decision -making strategies, do important things Suer– Like politics in real life, there are a lot of investments, tell the players what they have to do- and not everyone is satisfactory. The difficult system of the game often encourages players to be liberated from corruption or abandon moral options to support better trade agreements. At least nine. The important thing is the correct decision.

7

Please document

Glory to Arstotzka

Going forward, politics will be a repeated theme in these games, because the moral options buried within the game system are the most suitable for surveying systematic problems within society. Please document There are players playing as an easy immigration officer in Dharma, which has been inspired by Eastern Europe.

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In the game, people tend to challenge the virtues of immigration officials to them with the story that makes them on the other side of the border at any price. The problem is that most of these people do not have enough documents to cross the Arstotzka, which is more complicated due to the power that expands the country's entrance and entry on the country almost every day. Although players can bend the rules to help those who need help. But they will be severely punished in doing so and players have a family to feed.

6

Arco

The past came back to haunt you.

Definition Arco Difficult Its gameplay is a combination of real -time fighting and turning, and its polyphones narrative, lacking a strange focus on a character. The reality of the invaders, revenge and burden to the guilt.

The guilt is a true game mechanic. There are options that players can benefit the party in the short term. But the same side will be haunted by guilt The guilt appeared as a ghost that turned to attack players during the fight. In the end, this will happen at the end that the player has received a small, medium or high offense or not. Arco Will judge them

5

My war

Not even the least depressed Slav game

Most war stories about the army But the 11 -bit's Poland -developer studios decided to prioritize the story of civilians during the attack on the city in My war– The game that occurred was a horror story about the most despair in the cold period of humanity. Players are assigned to look after the survivors. The needs of their characters will continuously decrease while the players expel through the source of the supplies that are constantly decreased.

While people are more hungry and hopeless. Players will be encouraged to use shortcuts or do bad things to survive. One of the most embarrassing hits involves robbery from the elderly, while they ask players to not steal anything from them. Hope that the trend of cruel and depressed competition in Europe will reach the climax.

4

Pathological

From Russia with epidemic

Ice-Pick Lodge, Russian developer Pathological It is about a group of doctors who do not have the power to stop the disease through the Russian city. Players compete with the time to do everything they can stop the epidemic and the time is not beside them. They can't do everything they want.

Moreover, players will compete with drainage resources such as hunger, thirst and reputation while protecting themselves from fools. They still have to manage their money, which is much easier because they tend to not have. Players will have to decide to separate two seconds that they want drugs and anyone they are satisfied with the loss, including the main NPC. Pathology 1 and 2 Is a modern classic and Pathology 3 Just announced

3

The darkest dungeon

Collect your party and get rid of them.

The darkest dungeon Is a horror Roguelike game that uses the players to think like executives. The essence of the game about the management of the dungeon that has changed all the time and dealing with the insane dish that has happened to them with the horror of Love Craft.

In this case, the insanity they found was measured by a stress gauge. The more stressful adventurers, the less effective While players can invest in solving these problems, it will be much cheaper. (And more effective) in eliminating a bruised adventurer and instead of new people who do not know about the horror they are facing. Then again, the adventurers who suffer may be the most talented fighter at the party. Decision making decisions …

2

Frostpunk

Survival at any price

11 Bit Studio returned to this program with other non -meticulous games in this case. Frostpunk Is the creator of the city about the survival of the revelation of Eternal Winter and is the duty of the players to maintain the New London – the last city on earth – AFLOAT, so as not to be extinct

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I've been interested in Frostpunk for a long time. But never had the opportunity to play by myself, and with Frostpunk 2 won the game, the best model/strategy in the Awards 2024, I was more interested. I attracted the overwhelmingly oppressive atmosphere and the setting seems to be unlike what I have seen in the strategic game. But I do not know much about mechanisms in addition to being the creator of the urban and hybrids, both types of survival that I enjoyed with other games.

During the desperate players, they may be tempted by suspicious policies such as child labor or reuse the body to be a survival as the best option in the best case. They are not the most moral policy. But they may be necessary depending on how players built their city.

1

Fear and hunger

Turn the coin and pray.

before Fear and hunger Became popular, it was a vague game with fans only in Russia. With the trend of this program, it's easy to say where to go. Fear and hunger Is a game that hates players On the other hand, players must become ugly people to have the opportunity to survive.

Sometimes the most shameful mechanism of the game is to turn the coin. In almost every occasion, there are 50% of the chances that players can call wrong, followed by horrible things. This game includes the SIM composition that indulge in the RPG game to push the players to be desperate, give them to do their true evils for a little benefit in the game. No need to sacrifice children but recommend

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7 best games in the world that respond to evil decisions

From the RED DEAD REDEMPTION 2's honor system to the murder in Undortale. These games do not punch in punishment of immoral actions.

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