The creator of Damacy Katamari revealed the reason for leaving Bandai Namco.

summarize

  • Keita Takahashi, the creator of Katamari Damacy, revealed that he left Bandai Namco in 2006 to work with developers from other countries.

  • Takahashi believes that he will receive additional ideas for creating games by working with many people from all over the world.

  • Takahashi's new game was inspired by Japanese schools and culture while combining abnormal components.

While his latest game development is almost complete Katamari Damacy The creator of Keita Takahashi revealed the reason for leaving Bandai Namco. Going back to 2006 in the past. Katamari Damacy Developers also talk about inspiration behind his new 3D adventure game named To T

Keita Takahashi works in the NAMCO art department for many years and is a leader in the original development. Katamari Damacy Which was released in the year 2004 for PlayStation 2 games around the small prince assigned by his father, the king of the universe to create a sky body by rolling around the magical ball known as “Katamari”. Katamari Damacy It is regarded for creativity and sequels. We love katamariJust a year later, on PS2 in 2006, NAMCO combined with Bandai to establish Bandai Namco and Takahashi from the company. Katamari Damacy and We love katamari Is just two games in the series that he is directly involved

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at Katamari Damacy The creator revealed his reason for leaving Bandai Namco in a new interview with the Japanese publication game*Spark. Which is translated by automatic media from Takahashi's information. He left Bandai Namco to expand his boundaries and developed the game with people from other countries. Takahachon said that he does not want to work with people from Japan at Bandai Namco only, and he always wondered why he made a game with Japanese people only. With the development of many people from all over the world, Takahashi believes that he will get many ideas to create games from those perspectives. His passing from Bandai Namco finally took him to establish his company in 2010, Uvula Studio and Katamari Damacy The creators began to work in all new games, which later called To T

Katamari Damacy, the creator of Keita Takahashi from Bandai Namco to develop games with people from other countries.

In addition, Takahashi spoke about To T And inspiration behind the game – his Japanese school and his experience in Takahashi School. Sometimes he has to explain the unique aspect of the Japanese school to the developers that he works with and he chooses to use Japanese elements in To T Because he does not know what the school culture is in the United States, resulting in To T The school settings are unique because of the combination of culture and thoughts and Takhahashi, which is a expression of his creativity by using unusual characters. For example, the main character of the game named TEEN and they are always stuck in T-Pose, even though To T There are abnormal components such as Takahashi's. wolf The puzzle game deals with problems in the real world in the school, including bullying to send messages and themes to players.

Although Takahashi is not responsible Kata Marie The series for many years, the series has received a lot of sequels and practicing a bigger tracking. Katamari Damacy and We love katamari For modern form platforms and the company is preparing to launch Katamari Damacy Rolling Live For Apple Arcade on April 3. In addition, the latest “ONCE ON A KATAMARI” trademark shows that the series will continue on the console and PCs at some point in the near future.

We love Katamari Reroll+ Royal Reverie Tag Page Cover Art Art.



Released

2 June 2023

ESRB

E for everyone. // Fantasy violence that is mild, damaged, cartoon, alcohol reference

Developer

Monkeycraft Co. LTD

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