Important points
- Worker placement is a popular type of board game that focuses on placing pieces to activate abilities.
- Games like Anachrony, Viticulture, and Everdell demonstrate some of the best worker placement mechanics around.
- Designers create new things Continuously regarding the employee placement system They feature different themes and complexities.
Employee placement is one of the most important categories in a board game. It is used as a description for games that are built around the mechanics. For those who don't know Refers to any game where players place their pieces on the board to activate specific abilities. Its exact origins are somewhat disputed. But at least many people give credit. Kaylus With the popularity of mechanics
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This genre remains the cornerstone of Euro gaming to this day. with designers applying new riffs on tried and tested systems. Still, some of the previous staff champions remain fan favorites, with stalwart designers like Uwe Rosenberg still gaining ground. Huge royalty checks for games released that same year Kaylus– For anyone wanting to expand their board game collection and explore staff positions. These games are considered to be some of the best games of this type available.
10 anarchism
Time travel in a post-apocalyptic future
- Number of players: 1-4
- Play time: 30–120 minutes
- designer: David Turzi, Richard Amann, Victor Peter
- Publisher: Mind Clash game
anarchism There is one of the more intriguing themes in employee placement games. And it manages to carry out that theme well. Players are trying to avoid another catastrophic event by developing new bunkers and technology. Rifts in time allow players to borrow resources from themselves in the future. But they must be able to pay them back when the time comes to avoid conflicting penalties.
The game mechanics consist of workers divided into specialists. Each person works best in certain places. Actions on the main board also require Exosuits, which are in short supply, which means players will have to plan accordingly to maximize their benefits while exploring the surface.
9 Caverna
Settlement expansion through mining and agriculture
- Number of players: 1-7
- Play time: 30–210 minutes
- designer: Uwe Rosenberg
- Publisher: Be careful game
Uwe Rosenberg remains one of the leading names in the field of workers and tile laying. He has refined his craft over the years after designing some of the first staples. The most popular Caverna It is a new implementation of AgricolaEmphasis will be placed on developing arable land to grow crops and livestock again.
Worker placement areas will expand throughout the game. It adds new places to go, which vary from game to game and depend on the number of players. This presents an almost overwhelming choice. To be honest, the game is showing its age a bit. Modern rework will likely reduce the amount of resources and different staff positions, but fans will still love the freedom of possibility and endless replayability.
8 Kanban EV
automobile manufacturing innovation
- Number of players: 1-4
- Play time: 60–180 minutes
- designer: Vital Laserda
- Publisher: Eagle-Griffon Games
Vital Lacerda is a divisive name in board games. He certainly has die-hard fans who will praise his game above all else. But he is also a designer who intimidates many players due to the complexity and nature of his designs. From his games Kanban EV Considered to be the most praised
The game tasks players with overseeing a car production line. with efficiency being the key to success Even though it is the most popular Kanban EV It's also one of the least welcoming designers to new players. Although this second edition is at least an improvement on this matter from the original. Kanban– Standard placement of initial employees But like Lacerda's design, the key to success is making the most of management actions. Things like training improve employee performance in a given location. Adding to the variety as the game evolves throughout play.
7 underwater city
Developing cities on the ocean floor
- Number of players: 1-4
- Play time: 80–150 minutes
- designer: Vladimir Suchi
- Publisher: Delicious games
underwater city It proved so popular that designer Vladimir Suchy was able to start his own publishing house. Delicious gamesThis is often one of the busiest booths at the show. Spiel Essen Fair. Suchy has released several critically acclaimed Euro games under the brand. But no subsequent design was able to surpass its initial success.
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underwater city Combines worker placement with hand management. Players aim to match cards from their hand with color-coordinated dots on the board. Players must play their cards regardless of when they place their workers. But if the colors match They may do both actions on the board and actions on the cards. It's a two-tiered system that forces players to consider their best options at a given time. This is different from the overall best option.
6 Important edition of viticulture
Wine making in Tuscany
Viticulture – Essential Edition
- Game duration
- 45-90
- brand
- Stonemeier
- Number of players
- 1-6
- Designer
- Jamey Stegmeier and Alan Stone
viticulture It has more playing time and a reasonable level of complexity than the previous games mentioned on this list. viticulture It's a game that puts Stonemeier Games on the map, putting them on the path to becoming leaders like sickle and wide wings–
One of the principles of worker placement is that each area can only be occupied by a limited number of players. (usually one person) at any given time viticulture It offers a popular solution to the use of a 'Grande Worker', a special type of worker who can access an area when it is full. Add another layer of strategic decision making Important edition of viticulture It combines the previous version of the game with the best elements from the expansion and some new features. Delivering the best all-round gaming experience in one box.
5 Everdale
Build a city of animals in the forest
Everdale
- Game duration
- 40-80 minutes
- brand
- Starling Games
- Number of players
- 1-4
- Designer
- James A. Wilson
The most delightful item on this list. Everdale It's a charming, clear example of the kind of workforce placement that is accessible to all ability groups. The game has received a number of expansions due to its popularity. This gives it scope to expand into more complex and expansive games. They offer new depth for long-term players. However, in the base game, most spots offer the resources needed to craft cards into the scene that is the main focus.
There are some special placement points distributed in each game that offer variety. But what's important is that players can control their own circuits. This is different from being tied to a built-in timer. Players must take action each turn. But maximizing that scene allows flexibility in setting up locations and getting workers back. This makes a huge difference in accessing those limited resources.
4 barrage
energy monopoly
- Number of players: 1-4
- Play time: 60–120 minutes
- designer: Simone Luciani, Tomasso Battista
- Publisher: Cranio Creations
barrage Watch players battle for control over the supply of hydroelectric dams to produce energy and score victory points. Technically set in a dystopian alternate history. But that is primarily an emotional message. What is noticeable in the gameplay is the game's encounter abilities. So be sure to play with friends who have a good mood.
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Barrage The worker placement approach is another popular method that sees players controlling larger numbers of workers, in this case 12, and areas that require multiple workers to activate. It gives workers the resources to replenish themselves just as much as anything else, with bigger operations requiring more resources.
3 The Lost Ruins of Arnak
Explore the ruins of an ancient civilization
- Number of players: 1-4
- Play time: 60–120 minutes
- designer: Simone Luciani, Tomasso Battista
- Publisher: Cranio Creations
There has been a lot of fanfare about the innovative combination of two of the most popular board game genres: staff placement and deck building. The Lost Ruins of Arnak It is the main generator of that movement alongside other games. (This may appear later.) The two games are still commonly compared. But the two games take different approaches to how the mechanics work together.
In the Lost Ruins of ArnakAll cards have a symbol in the corner that corresponds to a point on the board. Players must play those cards to visit those spots. And when they develop Their decks will also benefit from the additional action. As players explore the board, new spots will be discovered, which will open up new worker placement actions. That will improve the depth of the island where players adventure.
2 A Feast for Odin
Viking bounty
- Number of players: 1-4
- Play time: 30–120 minutes
- designer: Uwe Rosenberg
- Publisher: Feuerland Spiele
Uwe Rosenberg's magnum opus laughs in the face of anyone who thinks about it. Caverna too big A Feast for Odin It combines the two mechanisms for which the designer is best known. and use a few of the worker placement methods of the game above.
A distinctive feature is freedom of choice. There are more than 60 staffing positions and additional requirements for these positions are ranked in columns. Better actions require more people to work. Create an action economy where players can perform many small actions or a few larger actions. Each round, players gain additional workers. This will expand their options. But it also increased the amount of food the tribe wanted to produce.
1 Dunes: Empire
Enforce your agenda at Arrakis
Dunes: Empire
- Game duration
- 60-120 minutes
- brand
- dire wolf
- Number of players
- 1-4
- Designer
- Paul Dennen
Set it in Dun universe, Dunes: Empire Beat the sprawling cult classic Gale Force Nine It is the ultimate tabletop experience for the property. Dunes: Empire It's another game that combines deck building and worker placement. This time from the designers of the acclaimed deckbuilding series. Clang!
The cards in the player's deck provide actions and also determine which spaces the player can visit on the main board. When using traditional employee placement methods Free space fills up quickly. This means that players need to work together to avoid being blocked from taking action at key moments. Players are vying for political influence. Sending troops into battle on their behalf and, of course, trying to control the spice. as they compete for control of the treacherous terrain.
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