Skyrim Player Proposes New Thieves Guild Theory After 13 Years

Important points

  • Fans have come up with an interesting theory for one of Skyrim's Thieves Guild missions.
  • Mercer Frey may have led the Dragonborn through the ruins to create a lie about Karliah.
  • This may change the perception of the play. Make them believe that Carliah is more dangerous than her.



After thirteen years, Skyrim is a game of choice for curious players. However, one enterprising player has dug in and offered a plausible theory for something that most people probably never knew about. Thieves Guild Mission Line

The key moment of this quest occurs during 'Speaking with Silence', a quest where Mercer Frey sends the Dragonborn after the guild traitors at the Snow Veil Sanctum. When the quest ends, the Dragonborn is incapacitated by a poisoned arrow fired by Karliah. Frey will then betray the player. Just so they could be rescued by Carliah. who is believed to be a real traitor After this series of events You will wake up outside the ruins. But you can re-enter through the back door, which is in an unmarked structure.


Betrayal in the Holy Place

Skyrim screenshot of NPC Mercer Frey, showing his head and shoulders as he frowns at the player.


The way back into the ruins was blocked by a locked door operated by a pull chain on the other side of the door. Suck_My_Vaporeon on Reddit had a hunch and decided to proceed through the Snow Veil Sanctum the normal way to check for the locked door. They discovered the pulling chain in this process.

This led them to theorize about Mercer. Frey and Karliah come up. We learn that Frey, Karliah, and their friend Nightingale Gallus Desidenius had infiltrated the Snow Veil Sanctum before, only for Frey to betray Gallus by throwing him into the grid to his doom. his This is evidenced by the fact that you can find a grate with Gallus' skeleton near the 'end' of the ruins. Frey then frames Carliah. It was assumed that he controlled the Thieves Guild at one time.


While traveling across the ruins with Frey, he remarks that Karliah is an exceptionally talented thief. Walk across the ruins without creating any traps. Alert intruders and lock every door behind her The original poster theorized that Frey was lying to make Carliah seem more dangerous and cunning than she was. Frey opens the claw-locked door using the skeleton key he stole from the night. Which was something Carliah couldn't do.

The back door had blood coming out of it. This led the poster to believe that both Frey and Karliah used the back door to enter and exit the Snow Veil Sanctum, and that the blood came from Frey's argument with Gallus. Based on this hypothesis, Frey led the Dragonborn through all the ruins to show Karliah that How dangerous? Although she probably should have used the back door. Especially because she would have to bypass the claw door to enter through the front.


It's an interesting, if not trivial, theory. Although it's worth noting that Bethesda included a backdoor. This was because the players had already been teleported away from the ruins. This eliminates the need to use the back door for convenience. TheSpringKiller It's also comically pointed out that since losing Nocturnal's blessing, Brynjolf and Karliah are no longer adept at prowling, making Karliah less likely to pull off the exploits Frey claims she performed in the state. to use her current

Of course, all these points can be waved by hand for gaming purposes. Because not everything in Skyrim has been carefully thought out. Blood Path is an interesting combination. But it might have been the Dragonborn's blood that dripped onto the ground as Karliah carried them to safety. Who knows? The beauty of Skyrim is that it keeps us curious even after all these years.

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One of the all-time greats, The Elder Scrolls 5: Skyrim redefined the Western RPG concept, with countless rewards and releases on nearly every platform imaginable. You will find yourself swept up in a massive open world in your role as the Dragonborn, where you must face your destiny and save the land from formidable enemies.

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