Sample Midnight Walk – Stop Motion Terror

Back in the year 2023, two important creative forces behind the loss of random and FE founded Moonhood Studios, a brand new developer that was built to facilitate the art of the creator. Their names were announced as “The Midnight Walk, an adventure” Horror “.

I have the opportunity to participate in the sample of midnight. When I saw it in the action, I was impressed with the beauty of the game immediately, which reminded me of a nightmare before every way.-Design of organisms that are meticulous, attractive, animation, and interesting characters that you can't help but fall in love, even if they look a little scary …

Strolling along the midnight walking

Midnight Walk FireSide Wander

You play as Burnt One, a harsh person along the midnight path. Previously, you will be friends with organisms, lamps named Potboy. The missing spirit is very important to the many puzzles of the game because Potboy can send the flames around him.

The idea of ​​a flame that extinguishes darkness is a general motivation for midnight while the monster consumes fire and grows in completely darkness. The true villain of this world is darkness – although the example does not talk about this clearly. But I think it is a great evil creature that we will meet later in the lecture.

The Midnight Walk is a physical path through the dark settings of the game with various settlements and strange characters on the road.

Midnight Walk is a pure adventure game with a puzzle element. Its main loop involves traveling from sequence to the order – avoiding dead monsters, deadly, solving puzzles and sometimes helping residents with walking problems.

Midnight Walk monster is approaching.

These mysteries include the environmental management so that Potboy can look at the path along the dark path, allowing you to pass the game and a wise path to avoid horrible fate at the monster's claws. I didn't notice the complex mystery, especially during the sample performance. But the dangers of the dangers used by enemies, patrols, increasing difficulty in solving simple problems.

The horrible thing is true if you are caught by monsters. I will say that I am not sure if I will recover the mind from the scene.

The story progresses in a linear form, while our pair of heroes should not stumble from one umbrella to another. There is a sequence between the level that you are not in any danger called “warm”. There is even a strange mobile center area that resides in the house named Housy. The moving house is as it was burnt and Potboy along the walkway as a place to rest and show your collection.

There are side branches and secrets to be found at all levels in order to award the survey and those who are curious (brave?) Enough to check every nook and a little nook. From what I saw, there was no tracking back – the story just proceeded from one area to another. In some areas, you will have to help NPCS for progress in other areas. You will have to move and survive from fear at night.

I was especially excited about the scene where the stray people sat beside the fire and beckoned by you. He gives you a vague advice about the midnight path before sending you to your path with good wishes. I like the characters that play this charm because it adds a flavor to the world without leaving your bomb. It is a short time, but one thing that indicates the type of interaction that occurs in the Midnight Walk – the world is full of strange legends you discovered one by one.

Welcome to nightmares

Midnight Walk Monster Clay Model

The eyes are midnight. Most of the objects that you stumble, including all living things, are carved with real soil, and then scan the 3D in the final game, showing the complete efforts operated by Moonhood's artists because everything is in style and is involved in viewing.

This horrible creature has been created in clay and then moving in the form of a terrifying layer movement.-Due to these unstable organisms, the destruction is obvious in the body language.

MoonHood also shows the genuine 1930 boxes that they scan and insert into midnight walking, which is what they do with many objects.

Although Midnight Walk is specified as “Convenient horror”, but that may be a horror element. It's scary. You are encouraged to play with headphones because the Midnight Walk's Bina's function, which is a miraculously used to increase fear.

For example, there is a point where you have to close the fire to prevent fear of playing on classic. “If I don't see them, they don't see me.” The mechanism of the problem Close your eyes so that you don't see where the monster is moving. But still have to listen to them in one ear or that is a good touch (but scary)

This, along with other soaking components, is one of the reasons that I predicted that midnight would shine in virtual reality. The game launched both PlayStation VR 2 and Steamvr. I am not a great realistic person. But I can imagine what the horrible midnight walks will be like to play in virtual reality. Binaural sound is not for those who are weak and my heart is very weak.

Overall, I feel that walking at midnight will attract similar experiences, such as those who enjoy a little nightmare, and the inside is not enough mechanical complexity to lure, not a fan except the virtual reality that is looking for a new game that is created on the platform. Personally, I was waiting for the Midnight Walk when launched on May 8.

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system

PlayStation-1 PC-1

Released

8 May 2025

ESRB

Teenagers // violence

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