Important points
- Monster Hunter Wilds beta players noticed a significant change in weapon handling compared to the previous game.
- Battles in Monster Hunter Wilds appear to be closed due to reduced freeze animation frames. Makes attacks less impactful
- Fans are calling on Capcom to fix combat issues before release. This is despite complications from mechanical changes.
Monster Hunter Wild Players noted that weapons seemed to look and feel different during the beta with the game. Monster Hunter Wild Set to release in early 2025, fans are a bit worried that the big changes might affect gameplay. While hunting monsters and crafting weapons and armor are the two main goals in monster hunter Franchise Part of what makes the game so entertaining is the weapon selection and the unique gameplay of each weapon.
at this moment Monster Hunter Wild' Weapon selection is the same. Monster Hunter Rises and monster hunter world In this regard, many players expect the developers to improve weapon management. Or at least maintain their way of working. However, early beta testers Some people were surprised when they noticed such a big change in the weapon's performance. Monster Hunter Wild–
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Players dug up some common monster ID numbers from Monster Hunter Wilds' beta files, and they looked awfully familiar to series veterans.
Twitter user Blue Stigma shared a brief explanation as to why this is the case. Monster Hunter Wild Combat feels a bit rough, Blue Stigma explains the concept of something called a Hitstop, which is a short period of time. where the attack animation is paused to create an effect that makes it look and feel stronger against monsters. They explain this concept further by explaining that more freeze frames means more attacks are highlighted, giving fans the opportunity to play. Monster Hunter Wild Beta noticed many things. Including reducing the number of animation frames mentioned above.
How does Hitstop affect the feel of weapons in Monster Hunter Wilds?
Blue Stigma also shared a comprehensive comparison video. Monster Hunter Generations Ultimate, World of Monster Hunters, Monster Hunter RisesAnd the new game, this demo involved the Switch Ax, which has one powerful finishing attack. Older games seemed to increase the number of frames of stop animation exponentially. Makes the final hit look terrible. however, Monster Hunter Wild' Switch Ax has completely removed the hitstop. The result is that all attacks look and feel similar. without highlighting pauses which increase emphasis
Fans are calling on Capcom to fix this issue. Although there has been no official statement. The exact release date has been set. Monster Hunter WildIt would be a huge task to change something as big as the battle animations and mechanics. Adding missing frames can completely mess up the way weapons work. However, since older games Many of the same animations are used. So it could theoretically be possible if Capcom develops the game through future patches.