Followers are, in effect, Metaphor: ReFantazio‘s term for Persona’s social links and confidants. There are 14 in all; six are party members, one is your team’s tactical support member, and the other half are all close allies of the protagonist who lend their help on the sidelines.
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Several followers aren’t mandatory, so you’ll have to seek them out in order to earn their friendship. A couple of them even require you to undertake side quests before they’ll join the cause. Most have great stories well worth spending the time to watch unfold. Here’s every follower in Metaphor: ReFantazio, each with links to their own dedicated guides!
Gallica
Gallica is the protagonist’s faerie friend. She’s with you from the very start of the game, and while she doesn’t actively participate in battle, she does provide tactical support by helping you to scan enemies and more.
The Mage Archetype
Gallica provides the Mage Archetype. The Mage lineage is Metaphor’s most offensive magic-focused class line, providing many elemental spells built to nuke your foes right where it hurts.
You won’t get the Mage Archetype until Nord Mine, the second area in the story, as it’s only then that you unlock the ability to swap Archetypes. Still, this won’t take long!
Strohl
Strohl is the first playable character to team up with the protagonist. He joins during Metaphor’s very first dungeon stage, at the Northern Border Fort. In other words, you won’t have to wait long at all for him to join the party.
The Warrior Archetype
Strohl comes with the Warrior Archetype. It’s essentially the antithesis of the Mage – it’s built to hit enemies with high-powered physical attacks.
You’ll gain access to the Warrior Archetype simultaneously with the Mage, at Nord Mine. Until then, Strohl will be your only Warrior, but as you’ll soon see, it suits his stats just fine.
Hulkenberg
Hulkenberg rounds out your early-game Metaphor party when she joins you shortly before the first major dungeon, Regalith Grand Cathedral, in early June. You’ll only be a couple of hours into the story at this point, so you’ll have a long, long time to get to know her.
The Knight Archetype
Hulkenberg’s Knight Archetype suits her former profession and virtuous values to a tee. It’s the ultimate bulwark against the opposition, as she can tank hits for her allies, soaking up damage to keep “softer” Archetypes safe from harm.
Check out Hulkenberg’s Full Follower Guide here.
Heismay
Heismay, like all members of his tribe, cuts a small frame. All the better for him to strike you from the shadows. This disgraced former knight joins midway through Metaphor’s second arc. You meet him in late June and early July.
The Thief Archetype
Heismay is, by far, the game’s fastest character. His Agility stat is crafted with the Thief Archetype in mind. An excellent Hit and Evasion is yours when you sign someone up to inherit the Thief.
To gain the Thief Archetype, you must initiate Heismay’s follower arc, which is available a few days after the Kriegante Castle arc wraps up. Until then, he’ll be your sole representative of it; but then, it’s hard to argue the fact that he’s the best-suited.
Check out Heismay’s Full Follower Guide here.
Junah
The songstress, Junah, is first introduced at the start of the national tournament following Regalith Grand Cathedral. But Junah does not become a party member until after Skyrunner Charadrius in late July.
Junah’s Follower chain can’t be activated until the conclusion of the events at Brilehaven in late July. To unlock her as a Follower, complete her side quest that’s available shortly after your arrival at Virga Island
The Dancer Archetype
The Masked Dancer specializes in adding weaknesses to enemies, even those tough ones that lack one by default. Masked Dancers can equip masks from other Archetypes, and for Junah, with her high magic, equipping her with something like the Mage is recommended.
Check out Junah’s Full Follower Guide here.
Eupha
Eupha is the fifth party member to join the team. She does so at the end of the Dragon Temple dungeon during the Virga Island arc.
As with Eupha, you must complete a side quest to gain Eupha as a Follower. This one can first be intiiated by speaking with her in any town after finishing the Virga Island storyline.
The Summoner Archetype
Eupha shares Junah’s magical acumen. She has the highest magic stat in the game, and her Summoner Archetype is developed with that in mind.
By locating talismans in dungeons and turning them in at Akademia, the Summoner Archetype gradually gains an increasing number of skills. Most of these involve offensive elemental magics, but a couple are more healing-centric.
Check out Eupha’s Full Follower Guide here.
Basilio
The younger, yet taller, member of the Magnus brothers, the party meets Basilio while en route to Martira. But he’s more of a rival than anything for some time thereafter, joining the party late in the game after the events at Altabury.
Unlock him as a Follower by speaking with Basilio aboard the Gauntlet Runner any time thereafter. This will kickstart his quest line. There is a side quest involved, but it won’t pop up until toward the end of his ranks.
The Berserker Archetype
Berserkers have one mission and one mission only: to annihilate enemies with the game’s most powerful physical attacks. They can charge up those attacks ahead of time, and then unleash raw carnage on the following turn.
Although this clearly suits Basilio, with his high HP and Attack, it can also pair well with Strohl, or even the protagonist.
Check out Basilio’s Full Follower Guide here.
Neuras
Neuras is introduced a little bit after the Regalith Grand Cathedral dungeon, following the commencement of the tournament. He’s a genius inventor with a customary odd side and the pilot of your Gauntlet Runner.
To unlock Neuras’ Follower ranks, visit Komero Village, which can be accessed via the world map at any point after arriving in Martira. You’ll be tasked with collecting relics, nearly all of which can be found during visits to optional dungeons.
The Gunner Archetype
Get Neuras as a Follower, and you’ll get the Gunner Archetype along with him. This long–ranged physical fighter wields bows like guns, while maintaining steady defense due to the necessity of remaining in the back row for its attacks to work as intended.
Check out Neuras’ Full Follower Guide here.
Catherina
The party meets Catherina at the Regalith Grand Cathedral, the first major dungeon. She’s unlocked as a Follower automatically here, although there’s a bit of a catch involved for the next few ranks.
For the second through fourth ranks, you must encounter her Gauntlet Runner while traveling on the map. You’ll know it’s hers because, well, it’s as pink as she is. After that, she can be chatted up at Altabury once you’ve arrived there.
The Brawler Archetype
If the Gunner fights from afar, no one gets up close and personal like the Brawler. This Archetype uses its fists, and it relies on HP-draining physical moves that inflict considerable damage.
It’s best-suited to Strohl or Basilio, or – as the all-rounder that he is – the protagonist.
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Maria
Young Maria is Grius’ daughter. She’s been taken in by Fabienne, the proprietor of the Hushed Honeybee Inn, which the party uses as their initial base.
Maria becomes a Follower automatically, like Catherina. And, like Catherina, Maria also has a bit of a twist: a few of her ranks can only be reached by bringing her the artwork drawn by Neuras depicting various scenic spots you’ll naturally bump into on your travels.
The Healer Archetype
We probably don’t need to spell it out for you that the Healer Archetype is Metaphor: ReFantazio’s healing-focused lineage. Cure spells, buffs, and revival techniques are the trademark signs of the Healer and its advanced versions.
Bardon
The steadfast guardsman, Bardon, serves the good people of Martira with all his heart. Bardon kickstarts our heroes’ Martira arc, which leads to gaining Heismay as a party member, and concludes at Kriegante Castle.
After Kriegante, return to Martira to initiate Bardon’s Follower ranks. Further into these ranks, there will be a rematch against a certain boss involved, but it’s smooth sailing until then.
The Commander Archetype
The Commander Archetype rallies allies with plentiful buffs and other battle-savvy boosts. Don’t underestimate its usefulness; some RPGs don’t exactly offer much reason to use such a support class, but many of Metaphor’s high-end fights are made easier with it.
Alonzo
Although you can spot him a couple of times in Grand Trad, Alonzo can first be interacted with under his ‘Pompous Man’ designation upon your arrival at Martira.
There’s more to unlocking Alonzo as your Follower than there is in most other cases. First, you must have Rank 2 in Imagination, one of Metaphor’s five Kingly Virtues. Pass that skill check, and you’re given the ‘A Dagger, A Ring, And A Rake’ side quest to complete.
The Faker Archetype
Although it has paltry defense, the Faker excels at debuffing enemies. We heartily recommend learning these debuffs for at least one active party member, even if you don’t intend to keep a Faker build running regularly.
There are plenty of battles in Metaphor that can be intimidating without debuffs like Tarunda and Sukunda; a couple of castings of these, however, and those would-be nemeses are left all but toothless for a few turns.
Brigitta
Brigitta is the owner of the Lycaon Magic Association, an igniter shop found in Grand Trad. When you first arrive in the capital city, the seller there will refuse to let you purchase their wares.
Although you will see Brigitta standing outside this shop at night within a couple of days of your arrival, you cannot begin the process of getting her as a Follower until after the king’s funeral.
At this point, you’ll need Wisdom Rank 2. With that skill check passed, she offers you the ‘A Bullish Embargo’ side quest. Complete this quest, and she’s now an ally! Of sorts, anyway.
The Merchant Archetype
The Merchant Archetype is an odd one. With it, you can learn skills that guarantee you more money from battles, an attack that involves spending money, and even a rather handy skill that increases the potency of items in combat.
More
There’s no one quite like More. We’ll use another Persona analogy for our final Metaphor Follower – he’s your Igor. Or Elizabeth, or… you know what we mean. Akademia, More’s home, is not unlike the Velvet Room in the Persona games.
It’s fitting, then, that you get More as a Follower by default. This happens within the first hour of the game, so you won’t exactly be waiting long. To raise your ranks with More, you must fulfill Archetype study progress conditions.
The Seeker Archetype
The protagonist’s default lineage is that of the Seeker. Seeker classes wield swords, and have a variety of Slash and Wind attacks, as well as solid buffs and some powerful synthesis skills.
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