while Mize It's a relatively short game. There are many collectibles hidden in the various chapters. Hunting these collectibles can increase your experience. Whether you want to dress Mitas in cute outfits or reveal hidden backstories, this game has ten. player cartridge which you can access from the Characters tab in the main menu. Finding each one will give you a better idea of what happened to the players who visited Mita's virtual world before you, so it's worth going out and searching for them to add to the lore.
However, finding all the cartridges can be difficult if you don't know where to look. They're pretty easy to miss, and with Crazy Mita constantly hunting you down. As such, players cannot expect to encounter them all on their first playthrough. That's where we come in. In this guide, we will specify The exact location of each Player Cartridge in Mize So you can discover the whole story.
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Location of all player cartridges in MiSide
In-cartridge player Mize Spread across the game's chapters, however, this is because the game gives you the option to replay specific chapters from the main menu. We recommend completing one chapter first. This way you'll unlock all chapters and be able to collect any Player Cartridges you missed during play.
There are a total of 10 player cartridges that you can collect. The following table shows how to handle each of these.
Cartridge name |
chapter |
How to get |
---|---|---|
Player 1 |
Throw away the core! |
Complete the game and achieve the true/bad ending. |
Player 2 |
beyond the world |
After the scene where you chase the little guy. You'll have to climb stairs to reach an endless hallway. Turn left and continue forward until you see a white box on the ground. The Player 2 cartridge is on top of the box. |
3rd player |
cellar |
When you reach the basement Head down the stairs and into the first room you see in front of you. Turn right to find a Player 3 Cartridge on a shelf next to two bottles. |
4th player |
The Loop |
The Loop is one of the creepier chapters in MizeIn which you are stuck endlessly in a room with two doors on each side. Eventually you'll encounter a short battle scene. After this, when you return to the room again Examine the white table to your left. You'll find a Player 4 Cartridge next to a vase of flowers. |
5th player |
Mini Mita |
The chapter starts with you rescuing Mini Mita in the Miniature House/Forge. After crafting the Giant Key, you can use it to unlock the door on the left to 1.15 Game World. Head to the large bookcase in the corner. one of the living rooms and pick up the Player 5 Cartridge from the top shelf. |
6th player |
Reboot |
Play through the chapter as usual until you reach the point where you return down to the basement to enter your player ID, instead of using the computer. Go to the console portal. The Player 6 Cartridge will be waiting for you on the scanner. |
7th player |
Read books, destroy flaws |
This is an interesting chapter with many clever puzzles for you to solve. Including a mystery involving hunting for carrots. You'll have to play a mini-game to destroy the bugs that appear in the house. After destroying the first Glitch, you'll find Mita taking a shower in the bathroom. She will yell at you and when you leave she will follow you into the bedroom. At this point Head back into the bathroom and pick up the Player 7 Cartridge sitting on the shelf near the door. |
8th player |
old world |
Once you reach The Core in the Old World, turn left immediately after entering the restricted barrier. You'll find a Player 8 Cartridge on a chair in a blue barrel. Look carefully; it can be difficult to see in the dark. |
9th player |
old world |
This one was collected earlier in the chapter. After Crazy Mita leaves, head to Creepy Mita's bedroom. Walk over to the computer desk and you'll find a 9-cartridge player on a chess box near a shelf. |
10th player |
speak frankly |
After starting this chapter Head over to the bedroom and walk to the nightstand next to the bed to find a Player 10 Cartridge. |