Making the perfect sequel to critically acclaimed titles like Ghost of Tsushima Easier said than done, AAA titles became popular due to the players' detailed depictions of Japan's feudal system. and take them on a journey full of stunning visuals and captivating twists and turns. However, even the most popular games have their flaws, and Sucker Punch Productions will strive to improve in some areas. Ghost of Yothe Sequel, although some may consider it nonsense. But it is one of the most important criticisms aimed at Ghost of Tsushima is the lack of diversity in architectural design
The game's buildings, though, reflect the aesthetics of 13th century Japan, resplendent in the grandeur of its flora and mountainous terrain. Players will often find themselves exploring buildings that look pretty much the same across the map. For a game that focuses heavily on creating the environment This oversight reduces the feeling of immersion in a lively open world. With Ghost of Yothe Slated for release sometime in 2025, Sucker Punch has the opportunity to fix this issue while maintaining the historical accuracy that fans of period games like this love.

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Even though it was released four years ago. Ghost of Tsushima It still has some of the best visuals in an open world game, however, after a few hours of riding through the community. It is clear that the buildings Most architectural components do not receive the same careful attention to detail that other components receive. From a small farm all the way to the castle Having the same beauty Today, it can be argued that the landscape accurately reflects the style of Japan's feudal system. However, some form of environmental diversity is required to attract attention. When every new city feels like the last It can undermine the sense of adventure that open world games aim to provide.
if Ghost of Yothe It is about taking up the challenge left by previous generations. Then the need to accurately present the building must be balanced with a variety of designs. Japanese architectural style in the 17th century was not much different from that of the 13th century, with most buildings constructed of wood, thatch, and stone.
hokkaido Island, Ghost of YotheThe island scene is much bigger than Tsushima Island. That's a challenge for Sucker Punch, with its significantly larger footprint. Developers need to be creative with their building designs. or something else Ghost of Yothe At the risk of feeling even more repetitive than its predecessor.
Ghost of Yotei's setting in the 17th century could provide answers to Sucker Punch's environmental questions.
The game's setting in 1604 offers a golden opportunity to distribute construction blueprints. The Portuguese first arrived in Japan in 1543, and their arrival may have brought additional excitement. Ghost of YotheThe work of these Portuguese was Catholics who came to Japan to spread the gospel and trade. Therefore, it wouldn't be strange if players encountered churches and priests during gameplay. In the same way There should be other characteristics. Representing the culture and religion prevalent during that time, such as Buddhist temples and cathedrals dot the landscape.
like Ghost of TsushimaSucker Punch's expansion, which brings Iki Island, could also be considered DLC for the highly anticipated sequel that takes place in one of Japan's major cities. Especially Heian-kyō (modern-day Kyoto) as the location of Japan. dictator at that time Exploring this will allow Sucker Punch to create more complex social layouts with a variety of architectures, such as palaces, cinemas, markets, and all sorts, while Ghost of TsushimaDisplay of cities and buildings This game doesn't break the game in any way. without improving the offer in Ghost of Yothe It will feel like a waste.

The sequel to Sucker Punch's Ghost of Tsushima, Ghost of Yōtei is a PS5 exclusive slated for release in 2025. Set in 1603, the story will feature a new protagonist and a new region in far-flung Japan. Tsushima's scene
action
adventure
Open the world

- Released
- 2025
- Publisher
- Sony Interactive Entertainment