Unless the player is still working on ship module upgrades or title unlocks. There is no way to progress forever. Helldiver 2 In addition to Warbonds, the premium increases for buying and using medals, on the other hand. Helldiver 2The player's list of achievements/trophies acts like an optional form of progression that the player can pursue. And this avenue is especially great for anyone who might find it attractive or stimulating to experiment with their play style. or complete strange tasks they have never done before.
Players can achieve many achievements in Helldiver 2 manually, such as dragging a doll while using a jetpack Or kill 100 enemies with fire damage in a single mission. They do not need to rely on other players or any mitigating circumstances that they cannot control. However, some of them are gained specifically through cooperation with others. And some require all teammates and RNG to be on the player's side. For example, if a star doesn't align in the universe, It can be a tedious nuisance to try and accomplish. Helldiver 2of “Catch them with supplies!” achievement.
related
Why is Helldivers 2 pushing its limit with ship module upgrade customizations?
Helldivers 2 doesn't have much satisfying ship module customization. And that may be due to severe real estate constraints.
Killing Helldivers 2's charger resupply is a reliable challenge.
“Catch them with supplies!” The player's mission is to also kill the Chargers. Replenish supplies pod like how it affects kills And while on paper that might sound simple, It can be anything. First of all. Helldiver 2The charger's charger is hardly used for a long time. And even if you are a player Just be sure to take enough damage in advance. So that the pod can actually kill it.
Stun grenades, EMS Mortar Sentries, and Orbital EMS Strikes become essential in this situation if only carrying one charger.
Secondly, and perhaps most importantly, for a player's chances. Namely, whether players are given the luxury of calling in additional pod strategies or not. One of the only ways to guarantee players success is to They can communicate to every team member their ambitions. And have them agree to let the players call the resupply pods themselves. A no-nonsense team member demanded resupply. This may be a natural reflex. It is a surefire way to stop or often erase any chance of achieving success. This is because the strategy's cooldown period is long.
Helldivers 2's successful Charger Resupply Kill is a true test of endurance.
Because there are a lot Helldiver 2 Mission types can be cleared in an average of 10 minutes, depending on the number of side objectives or instances the player is pursuing. It becomes painfully commonplace how long a three-minute cooldown will last when a strategy is wasted or the time is wrong. Moreover, during the precious time that there is a resupply strategy, Players will have to be lucky to have a charger nearby, and being on the bad side of RNG can sometimes result in a full mission without seeing a single charger and wasting a lot of time. For player problems
It's not just random.
charger
That's enough too. Must be a basic charger. And it's not a Behemoth or Spore model.
Then, when all the stars aligned and the resupply pods actually attacked the Chargers. Players are still out of luck as to whether or not that success will materialize. Defects are not uncommon at all. Helldiver 2Especially players or enemies cutting players or enemies through environment collisions. And, unsurprisingly, the resupply pod can't make contact with the charger. Even though the blue homing beacon was firmly and precisely planted.