There is no workaround: Sony's Concorde It was one of the biggest AAA flops in recent years. This live team shooting game This is despite being praised from a technical perspective. But it received almost no attention from game viewers and slowly faded into obscurity. And it was ultimately canceled by Sony just two weeks after its release.
Concorde It was a stunning failure. Not only because its weaknesses aren't among the usual suspects, such as poor performance. Massive spending on games There are too many bugs. but also because of the rapidity with which it is abandoned. In the past few years We can almost expect big-budget live services to stumble in the beginning. and is slowly gaining more attention. due to new content Bug patch and improvements in quality of life creep into basic products. Post-launch scrambles of this nature seem to become less effective over time. And even bigger changes have proven to be much less successful in changing public opinion about certain games. A good example of this is Square Enix. Foam Starsg Splatoon Derivatives struggling to gain a strong fanbase at a premium price Encourage the shift to free-to-play formats But this doesn't move the needle too much. And the same strategy may prove similarly ineffective for Concorde.
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fortnite– War Zone– Genshin Impact: Three of the most popular and influential games of the contemporary era. And all games can be played for free. The success of such games is not a sign that free-to-play is the right path for all games. But these games represent the power of the low-risk, high-reward dynamic that is characteristic of the GaaS model. Naturally, it's a model that many companies want to leverage. Although some publishers are trying to recreate the same addictive live service gameplay loop, while still charging a premium price for the basic product. This is generally coupled with a number of in-game purchases. This can be considered one of the reasons. Foam Stars fail.
But even removing the premium price tag didn't do much to help the hapless Square. Splatoon The clone, which has been suffering from a continually dwindling player base even after becoming a freebie. There have been rumors that Concorde It might follow Square Enix's lead here, returning to the fray as a free-to-play title in an attempt to recoup some of its losses. Assuming that it is true, then it will be like that. Foam Stars’ continues its legacy in many ways, jumping into free-for-all waters to drown again.
The Concorde's problems go beyond the price tag.
Concorde It's a game that screams “free to play” at first glance. So the $40 price definitely contributes to its shortcomings. But it's far from the only thing unusual. truly, ConcordeThe lowest player numbers can be attributed to a number of factors. But much of it focuses on a specific sore point: a lack of soul, identity, and charm.
Take a game like Overwatchat Concorde Clearly, it took a lot of inspiration from Overwatch determined by character design Story telling and unforgettable gameplay All of which come together to make it lively. Even though it was created by a billion-dollar company. But it also feels lively, bold and charming, qualities that inevitably give it a corporate feel. Concorde broken
There is also the more widespread issue of market saturation. Live competitive shooting games are everywhere. And it's getting harder and harder. For newly released games that will stand out in this area This is to say nothing of the GaaS model, which is constantly dictated by the demands on the player's time. And time is the quintessential finite resource. The truth is that many players never feel that way. Concorde Worth their time Making a comeback unlikely, $0 price tag or not?