Important points
- Job changes in Final Fantasy 14 Patch 7.1 aim to close gaps within roles for PVE and PVP content.
- Major changes have been made to jobs like the Dark Knight, Gunbreaker, Ninja, White Mage, and Black Mage to increase their abilities.
- Overall, the various Crossroads content updates will introduce quality of life changes and opportunities for players to explore different tasks.
such as Final Fantasy 14 Server Maintenance Square Enix has released the full patch notes for content update 7.1 and confirmed that several changes have been made to close gaps within its role. Sweeping work changed for Final Fantasy 14 It's not limited to PVE content, as there are several PVP changes in patch 7.1.
Several days before the Crossroads update goes live. Final Fantasy 14 Giving players an initial look at what to expect when servers return online on November 12, in addition to the main story missions continuing, patch 7.1 also sees several quality of life changes. While adding two dye channels for old-school glamour. End WalkerManderville's ancient weapons and changes to the Group Pose feature to make it easier for players to shoot vertically. Crossroads content updates are designed to be a variety of patches for Final Fantasy 14 Overall.
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Final Fantasy 14 players unhappy with Patch 7.1 features
Final Fantasy 14 players shared complaints about the upcoming 7.1 Crossroads update, prompting Square Enix to respond.
One time Final Fantasy 14 Players began patch 7.1 on November 12th. Some may have noticed that other work has been done. It will feel a little stronger than before. According to the full patch notes posted by Square Enix, Final Fantasy 14 The classes that saw the most changes were the Dark Knight, Gunbreaker, Ninja, White Mage, and Black Mage. The Dark Knight's self-reliance issues were fixed. This is because the Carve and Spit and Abyssal Drain abilities have been changed to provide more healing. Instead of reducing health to one point, Gunbreaker's Superbolide ability reduces health to 50% while still granting invulnerability for 10 seconds. The ninja's dokumori takes area of effect damage. And Tenjijin's abilities can now be used while moving. This is because previously it was necessary to stand still to use it. White Mage's Holy Spell has its cast time reduced by one second, and Black Mage gains a second charge of Ley Lines and changes its Despair spell to cast immediately while under Astral Fire.
Other jobs, including Mechanic, Summoner, and Red Mage, saw their overall damage buffed to close the gap with other DPS jobs like Pictomancer. In addition to updating PVE events Final Fantasy 14PVP's PVP mode has major changes across the board. All jobs in PVP have increased health. While Dragoon and Dark Knight received nerfs in Frontline, Gunbreaker, Summoner and Black Mage received PVP and minion overhauls. Rival Wings' mechs also have increased health.
Between the balance changes and other additions arriving in patch 7.1. Final Fantasy 14 Players who want to try other jobs will have an excellent opportunity. Only time will tell how players will respond to the changes.
Final Fantasy 14 Patch 7.1 Job Changes (November 12, 2024)
PVE job modifications
- In patch 7.1, we made several performance adjustments to address issues with the overall balance of DPS within each role.
- To improve the ease of playing the game even further. We've made more granular adjustments, such as changing the required level of certain actions. Increasing the effect area and fine-tuning attack detection
tank
- Abilities that prevent incapacitation, such as Hallowed Ground and Living Dead, have been adjusted across all tank jobs. This allows status effects to apply more quickly.
- We believe this will make it easier for players to use these abilities when taking heavy damage from enemies.
Paladin
- The level required to learn Intervene has been reduced to bring it in line with the mobility of other tank jobs. get better
- We have also increased the effective range of Covers to improve ease of use.
Dark Knight
- The level required to learn Dark Missionary has been lowered to better align with the defender abilities of other tank jobs.
- To improve your ability to survive when damaged by large groups of enemies. Abyssal Drain's healing power increased.
- Moreover, An additional effect “Recover own HP” has been added to single target Carve and Spit.
- Finally, to address differences in physical protection between tank jobs, the Dark Mind and Dark Missionary abilities also reduce physical damage taken.
gunman
- Double Down's cartridge costs have been reduced to improve ease of use.
- Since this cost reduction allows for more use of Burst Strike and Hypervelocity, we chose to reduce the effectiveness of the latter.
- That being said, gunbreaker will still see an overall increase in DPS.
- To improve the survivability of the sniper. We have increased the healing abilities of the aurora.
- Moreover, To address the difference in physical protection between tank jobs, Heart of Light now also reduces physical damage taken.
dragon
- This helps prevent losing DPS when necessary to keep distance from enemies. We've increased the power of the Piercing Talon.
- Additionally, additional effects have been added to Elusive Jump that increase its potential.
- To reduce the number of operations during the blast damage phase. Players will no longer receive multiple stacks of Nastrond Ready.
- Since this change significantly affects Dragoon's DPS, we're making additional adjustments to other operations. To maintain balance between close-range DPS work
Ninja
- Ten Chi Jin's effects no longer end upon movement. which we believe will improve ease of use
- In the same way Dokumori has been changed to an area attack.
- This helps prevent losing DPS when necessary to keep distance from enemies. We've increased the power of Throwing Dagger.
- However, please note that this change is only intended to enhance the use of ninjas. This allows the ninja to deal high damage at a distance.
black magic
- To help improve Black Mage's combat mobility, we're reducing the cast times of Flare and Despair.
- We also make Ley Lines a charge. Makes it easier to use outside of the damage over time range.
- Enochian's performance was slightly reduced, though. But the above changes should result in an overall increase in Black Mage's DPS.
Summoner
- The combo requirement for Crimson Strike has been removed. And now the “Crimson Strike Ready” status effect will be required to take action.
- Previously, the Inferno, Earthen Fury, and Aerial Blast actions were incorrectly set to 750 even though the description stated 800 strength.
- This issue has been fixed. And now the value matches the description.
healer
- To help improve ease of use Esuna's casting time is now instantaneous.
White Witch
- To allow players to use their abilities while casting spells, the casting time of Holy and Holy III has been reduced.
academic
- Area healing MP values have been reduced to help improve MP management.
- Previously, the Embrace and Seraphic Veil actions were incorrectly set to a healing potency of 150, even though the description specified the potency as 180.
- After careful consideration We have determined that a power of 180 will not disturb the balance of the game. Therefore, it increases the ability to keep it consistent with the description.
astrology
- This ensures that all targets can be reached when fighting enemy groups. The area of effect of Gravity and Gravity II has been increased.
- This should be especially useful when larger enemies are on target.
PVP job modifications
- Much like the PVE action at launch. Dawn TrailWe've introduced several new PvP actions. and modify existing actions to better emphasize the unique characteristics of each task.
- We have also made changes to Jobs' mechanics to give players a more enjoyable gameplay experience.
- Because the additions and modifications in this patch are very extensive. We therefore chose to leave out the general picture of each event.
- To help players fight enemy burst damage better. All jobs will see an increase in their maximum HP. And Purify's recast time will be reduced.
- Moreover, We've increased the strength of basic weapon and spell skills that were considered less effective than most. to help focus on more lasting damage
- Patch 7.1 will bring improvements to attack detection. This we believe will have a significant impact on work balance.
- We will continue to monitor the situation and consider further adjustments as necessary. So we encourage you all to join the fight and give us your feedback.