Every point of no return in Baldur's Gate 3

When you have spent many hours in the world of Baldur Gate 3Beautiful gardens, mysterious caves, and even a land cursed with dark shadows. You can start to feel at home. It can come as a shock when you find yourself permanently locked out of these after you can't get past a certain point in the story.

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Which path will you follow?

Unfortunately, that's the way it is. And you won't be able to revisit certain locations after you've done so. except through old log files As already mentioned We can help you figure out exactly where each of these points of no return lie. So that you will not be left out of those points.

Updated on December 28, 2024 by Alfredo Robelo: We've updated this guide to make it easier to read. At the same time adding some information about Act 3, when you hit the point of no return again.

Serve at a single point of no return.

Baldur's Gate 3 - The Duergar rowboat sails into Grymforge.

This first one is not There is definitely a “point of no return”. This is because you can still freely return to the previous area before this point. However, it is still a point worth noting because Passing this point will prevent you from accessing the following content. If you haven't finished at this point:

This point of no return occurs when you Advance to the Shadow Cursed Land– You can There are two ways to do this.: Through the gorge or through the elevator in Grymforge.

Please note that NPCs that are not rescued in Waukeen's Rest will die. If you enter the mountain gorge at allEven if you don't pass through it and enter the land of shadows.

mountain pass

To get to Mountain Pass, you'll need to travel to Further west on the map Passing Waukeen's Rest (X:-79, Y:572)– Eventually you will meet. Cutscene of a Githyanki patrol. Create terror and massacre Flaming Fist soldiers.

You will need Take out the Githyanki patrols. by fighting or insulting words; After that you will be able to progress further east into Mountain Pass.

In the mountain pass You can do it too. Lae'zel's personal mission progress By finding Crech Y'llek or advancing into the shadow-cursed realm.

Grim Forge

Grymforge is a Duergar outpost in the Underdark.

You can access it by going to The village decays in darkness. which is on the way Underdark Beach (X:19, Y:208) Waypoint and control opposing ships from shore.

The first time you travel to Grymforge, you'll encounter some hostile opponents on your way there.

Once at Grymforge, you will find yourself sucked into a crisis. Nere, the true spirit, is locked in a cave.– You will be able to choose to help him massacre the outpost in retaliation or Helped several deep gnome slaves. from his wrath – which the latter will Give you the loyalty of Barcus Wroot. (And his awesome gloves)

No matter after this You will be able to take the elevator at the outpost to the Shadow Cursed Lands.

Grymforge is a large area filled with secrets such as: Adamantine Forge and Feeling amulet– Be sure to take some time to explore before continuing!

Serves two points of no return.

Baldur's Gate 3 - Shadowheart in front of the Shar statue in Shar's sanctuary.

On the other hand, this is definitely a point of no return and Will lock you out of all Act One locations. including that Through the mountains and the Underdark Once you've gone through it

It will also lock you out or Automatically fail some side missions.Like helping Wulbren and his tie.– Make sure you have I've done everything. You want to do it before you get past this point.

This point is at Shar's Glovesdeep under Great Tomb (X:-174, Y:79) In the Cursed Land of Act Two

after passing All tests in Shar's GauntletYou will face a pool of water that teleports you to the Shadowfell and takes you away. Facing Balthazar and the Nightsong– Passing through this portal will mark the second point of no return.

Serve three points of no return.

Baldur's Gate 3 - Path to Baldur's Gate from the Shadow Realm

This point of no return is Changes between the second and third actsAnd occurs after you choose to enter Baldur's Gate at this point. Locks you out of all areas before the third act.—This can mean anything in Act 2, Act 1, the Underdark, or the Gorge.

You can travel by going to Far to the west of the Cursed Lands lies the shadow of the second act.—Northwest of Moonrise Towers (X:-151, Y:-96) and southwest of Grand Mausoleum (X:-174, Y:79).

If you make Vlaakith angry at a Githyanki creche, you will Face the avatar of Vlaakith Follow this route before reaching the waypoint. Prepare for a tough fight before you act.

Be warned: try to progress to this point. Before dealing with Ketheric Thorm and Nightsong You will find yourself facing off against an army of the Absolute.

Your friends will warn you against using brute force to get past them. And if you ignore their warnings You will quickly Found himself thrown into a cell beneath the Moonrise Towers.– Baldur's Gate 3 offers incredible freedom in most areas. But you have to follow the main plot of this story.

Take the skiff into the sewers of Baldur's Gate.

Baldur's Gate 3 image shows a monk and his group about to board a skiff.

The final point of no return occurs when you take out the Outrigger to challenge the Netherbrain. The Outrigger is hidden in the labyrinthine depths of Baldur's Gate's sewers. Once you've collected all three Netherstones, You will be able to make your way to the final challenge. But this won't be just one battle.

You will not be able to change parties once you've boarded the ship.

Boarding the skiff will leave Baldur's Gate behind, abandoning any ongoing missions you had there. For this reason, you should not conduct any business. that you have in the city to finish Because all missions can be turned into additional help for the final battle. Whether fighting the forces of the Absolute or the terrifying Brain.

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