Duskmourn: House Of Horror’s Death Toll Commander Deck Guide

Most Magic: The Gathering decks would prefer it if cards stayed out of the graveyard. A card in your graveyard is typically a card that can never be played again, barring some external forces that bring that card back into your hand or play.



But in Duskmourn: House Of Horror’s Death Toll Commander deck, a card in your graveyard can be many things. That’s because Death Toll wants the cards in your graveyard to have many different types for an ongoing state of delirium. If you’re looking for a Commander deck to deliriously dig through graveyards, then Death Toll is the deck for you!


Death Toll Commander Deck List

Image of Rendmaw, Creaking Nest art by Ryan Pancoast
Rendmaw, Creaking Nest art by Ryan Pancoast

Here’s the full deck list for the Death Toll Commander deck.

Death Toll Commander Deck List

Commander (1)

Winter, Cynical Opportunist

Creatures (27)

Rendmaw, Creaking Nest

Demolisher Spawn

Ursine Monstrosity

Moldgraf Monstrosity

Noxious Gearhulk

Deathcap Cultivator

Giant Adephage

Hornet Queen

Ishkanah, Grafwidow

Scavenging Ooze

Titania, Nature’s Force

Grim Flayer

Old Stickfingers

Solemn Simulacrum

Dryad Arbor

Vile Mutilator

Suspicious Bookcase

Carrion Grub

Stitcher’s Supplier

Gnarlwood Dryad

Moldgraf Millipede

Obsessive Skinner

Sakura-Tribe Elder

Skola Grovedancer

Nyx Weaver

Burnished Hart

Haywire Mite

Planeswalkers (4)

Ob Nixilis Reignited

Professor Onyx

Wrenn and Seven

Grist, the Hunger Tide

Sorcery (9)

Deluge of Doom

Formless Genesis

Convert to Slime

Culling Ritual

Reanimate

Night’s Whisper

Harmonize

Mulch

Rampant Growth

Instants (6)

Arachnogenesis

Inscription of Abundance

Grapple with the Past

Putrefy

Harrow

Grisly Salvage

Artifacts (7)

Arcane Signet

Sol Ring

Commander’s Sphere

Golgari Signet

Mind Stone

Talisman of Resilience

Whispersilk Cloak

Enchantments (9)

Demonic Covenant

Into the Pit

Polluted Cistern / Dim Oubliette

Cemetery Tampering

Whip of Erebos

Deadbridge Chant

Deathreap Ritual

Crawling Sensation

Binding the Old Gods

Lands (37)

Exotic Orchard

Grim Backwoods

Llanowar Wastes

Necroblossom Snarl

Temple of Malady

Twilight Mire

Viridescent Bog

Woodland Cemetery

Terramorphic Expanse

Command Tower

Ash Barrens

Barren Moor

Bojuka Bog

Darkmoss Bridge

Evolving Wilds

Golgari Rot Farm

Jungle Hollow

Reliquary Tower

Tainted Wood

Temple of the False God

Tranquil Thicket

Tree of Tales

Vault of Whispers

Swamp (7)

Forest (7)



Death Toll Commander Deck Themes

Image of Winter, Cynical Opportunist art by Andrey Kuzinskiy
Winter, Cynical Opportunist art by Andrey Kuzinskiy

Look no further than the box-topper commander for the main theme of Death Toll. Winter, Cynical Opportunist mills cards every time he attacks with the express purpose of achieving a state of delirium, which requires at least four card types to be in your graveyard.

Delirium is the name of Death Toll’s game. Various cards in the deck get better when you have a variety of card types in your graveyard, and there are various cards that help you fill your graveyard with cards in order to achieve the required four card types.


But with this being a Golgari (green/black) deck, Death Toll can’t help but mess around with its graveyard at least a little. Cards like Reanimate and Whip of Erebos bring cards back from the dead for a second go, and Winter’s own delirium triggers the return of a permanent card from your graveyard.

With the deck’s commander being its own recursion engine, Death Toll has some serious staying power. You’ll want to seek the long game with Death Toll—don’t be too aggressive, set up your defenses, and show opponents the futility of messing with you by simply bringing dead cards back from your graveyard.

When it’s finally time to attack
, let cards like Ursine Monstrosity, Giant Adephage, and Titania, Nature’s Force lead the way! Or don’t attack at all and just Ishkanah Ob Nixilis chip your opponents to death.


Winter is the best commander to use with Death Toll, but there are two other potential commanders. Rendmaw, Creaking Nest isn’t a bad choice to lead, but this scary Scarecrow is looking for a lot or two-type cards that aren’t as numerous in Death Toll as they could be.

Old Stickfingers, meanwhile, does a great job of filling your graveyard with creatures, but Death Toll doesn’t have as many reanimation effects as Old Stickfingers would need to make this strategy truly shine.

To keep your cards coming back,
keep Winter, Cynical Opportunist as your commander
.

Death Toll Commander Deck Analysis

Image of Into the Pit art by Greg Staples
Into the Pit art by Greg Staples


Because Death Toll wants to have a variety of card types in its graveyard, the deck tries to be fairly diverse. Even though it’s still mostly creatures (as most Commander decks tend to be), many of those creatures have multiple types, like Solemn Simulacrum, Skola Grovedancer, Nyx Weaver, and Haywire Mite.

Dual-type cards are especially helpful for activating delirium
. Vault of Whispers and Demolisher Spawn in your graveyard is all you need to satisfy delirium’s four card-type requirement. We’ll be talking more about these cards when we start making some upgrades.

This variety of spell types has the helpful side effect of providing Death Toll with a lot of tools. You can fill your graveyard with Grisly Salvage and Mulch, draw cards with Night’s Whisper and Harmonize, kill your opponent’s creatures with Putrefy and Ob Nixilis Reignited, resurrect your dead creatures with Reanimate and Deadbridge Chant, or stymie your opponents with Arachnogenesis or Inscription of Abundance.


Creatures still make up the abundance of Death Toll, providing the bulk of your offensive and defensive power. Moldgraf Monstrosity provides eight trampling power that replaces itself on death, and few decks can get past a Hornet Queen’s flying deathtouch tokens.

While Winter can return any permanent from the graveyard once delirium is achieved, you’re likely to find yourself bringing back dead creatures most often. Getting double the value out of Moldgraf Monstrosity is not something many decks can handle.


Death Toll is good, but as is often the case with these preconstructed decks, it’s not perfect. The deck could use even more variety in its spells so delirium is more reliably activated, it could do more with its graveyard, and it could have an expanded toolbox to more easily respond to threats.

Cards To Remove

Professor Onyx

Suspicious Bookcase

Convert to Slime

Ursine Monstrosity

Vile Mutilator

Carrion Grub

Gnarlwood Dryad

Moldgraf Millipede

Talisman of Resilience

Reliquary Tower

Scavenging Ooze

Obsessive Skinner

Skola Grovedancer

Forest

Suspicious Bookcase, Carrion Grub, Gnarlwood Dryad, Moldgraf Millipede, Skola Grovedancer, and Obsessive Skinner can all go. They don’t offer the kind of power or efficiency that can easily be achieved by spending just a few dollars.

Professor Onyx is more geared towards decks that are heavy with instants and sorceries. There’s another Lilliana that isn’t too expensive that’ll fit Death Toll way better.


Convert to Slime just feels like an expensive Decimate that occasionally provides a big token monster, which seems underwhelming. Ursine Monstrosity is just a big bear that attacks mindlessly, which can be detrimental for a deck that needs to weave its way through table politics to get to the late game.

Talisman of Resilience, Reliquary Tower, and a Forest can all go too. We’ll be replacing them with mana sources that can better help with getting delirium faster.

Scavenging Ooze is a pretty good card, but it just seems weird to be hating on other people’s graveyards when you’re so engaged with manipulating your own. And Vile Mutilator, though good, has a high mana cost that could offer more power with just a tiny monetary investment.

Death Toll Commander Deck Budget Upgrades

Image of Shigeki, Jukai Visionary by Anna Podedworna
Shigeki, Jukai Visionary by Anna Podedworna


Death Toll wants to get to delirium, so we’ll be giving it more cards with dual card types. We’ll also be giving it a few more tools to add to its toolbox, too.

Image

Name

Reason

Image of Bala Ged Recovery card.

Image of Bala Ged Sanctuary card.

Bala Ged Recovery / Bala Ged Sanctuary

Bala Ged Recovery / Bala Ged Sanctuary is two cards in one. On one side is a land, and on the other is a sorcery. In your graveyard, it counts has having both types, making it excellent for activating delirium. It also returns a card in your graveyard to your hand, which can be helpful for a deck that wants to mill itself as much as Death Toll.

Image of Cynical Loner card.

Cynical Loner

All you need to do is attack with Cynical Loner, and if it survives, you get to find a card to put in your graveyard. This creature is so good at making sure you get delirium before Winter arrives that it’s a must-add.

Image of Drag to the Roots card.

Drag to the Roots

With delirium activated, this card is an instant-speed remover of nonland permanents for just two colored mana. Just the sort of answer Death Toll needs.

Image of Grist, Voracious Larva card.

Image of Grist, the Plague Swarm card.

Grist, Voracious Larva / Grist, the Plague Swarm

Grist starts out as an adorable little larva, and later, you can transform it into its true form as a planeswalker made up of gross insects. It offers tokens, mill, removal, and two card types in one for delirium purposes.

Image of Hoarding Broodlord card.

Hoarding Broodlord

For just one more mana than Vile Mutilator, Hoarding Broodlord provides more power and a tutor who can find any card you want. The additional tools we’re adding can make this feasting Dragon a big winner.

Image of Invasion of Fiora card.

Image of Marchesa, Resolute Monarch card.

Invasion of Fiora / Marchesa, Resolute Monarch

Battles are another type of card to add to Death Toll, which again helps with delirium, but they also have two sides which means it’s also a creature card in the graveyard. This particular battle serves as both a board sweeper (something Death Toll could use more of) and a reasonably scary creature once the Battle is over.

Image of Invasion of Innistrad card.

Imge of Deluge of the Dead card.

Invasion of Innistrad / Deluge of the Dead

It’s two card types in one, it’s instant-speed removal, and it’s a zombie token generator once you fulfill the Battle requirements. All good things for Death Toll.

Image of Liliana, Death's Majesty card.

Liliana, Death’s Majesty

Professor Onyx is great, but for Death Toll, this version of Liliana is better. You get mill, zombie tokens, reanimation, and eventually, a big board sweeper that can pave your way to victory.

Image of Malakir Rebirth card.

Image of Malakir Mire card.

Malakir Rebirth / Malakir Mire

An instant-speed savior for Winter, and a land on the other side. Two types of cards in one is the recipe for delirium success, and it offers great utility if you happen to draw it.

Image of Millikin card.

Millikin

The perfect card for Death Toll. It’s both an artifact and a creature and if you play it, Millikin provides mana and mill every turn.

Image of Revitalizing Repast card.

Image of Old Growth Grove card.

Revitalizing Repast / Old Growth Grove

Another card that can save Winter in a pinch, and it’s a land on the other side for making delirium happier.

Image of Osseous Sticktwister card.

Osseous Sticktwister

Odds are, Osseous Sticktwister is going to provide you with a ton of life as soon as its delirium triggers. And if it doesn’t, then it’s going to make your opponents discard or sacrifice permanents, which are both pretty good. Plus, it’s both an artifact and a creature.

Image of Shigeki, Jukai Visionary card.

Shigeki, Jukai Visionary

First off, Shigeki is both an enchantment and a creature, making him great for delirium activation. Second, you can channel him (which also discards him into the graveyard) to return other cards to your hand, which can also be useful for delirium. Third, he continually ramps out land until you want to use his channel ability. All around a great addition to Death Toll.

Image of Syr Kondrad, the Grim card.

Syr Konrad, the Grim

Syr Konrad offers many things. He’s a big boy at 5/4, he offers a cheap source of repeatable mill, and an alternate path to victory besides attacking. Just keep milling, and whenever a creature hits anyone’s graveyard (or returns from the graveyard, but that will happen less often), each opponent takes one damage. It doesn’t take a lot for Syr Konrad to kill everyone at the table.



Other Budget Upgrades To Consider

  • Can’t find Drag to the Roots? Assassin’s Trophy offers most of the utility without the need to trigger delirium, and Eyeblight Ending is a dual-type (kindred / instant) removal spell that will even help trigger delirium.
  • If you really want to go into delirium overdrive, add more battles. Invasion of Ixalan, Invasion of Zendikar, and Invasion of Ulgrotha are good budget candidates.
  • Don’t like Shigeki, Jukai Visionary? Six is another cheap rare that offers graveyard recursion, but not the dual card types.
  • Even with these additions, Death Toll is a little light on spells that reset the board. Finale of Eternity and Gaze of Granite can be good options if you find your table gets too unruly.

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