summarize
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The lack of craftable weapons in Destiny 2's Dungeons is a missed opportunity for better farming.
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Using a guaranteed two drops per dungeon encounter. One of which is a weapon. It will greatly improve the loot system.
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With guaranteed weapons per dungeon encounter, Destiny 2's dungeons will become more valuable to farm.
As a robbery shooting game Destiny 2 There are many activities for players to farm items and weapons at will. Ranging from regular Strikes and Gambit or Crucible matches to Raids and Dungeons, they are designed to be an end-game experience for well-equipped players. Raids and Dungeons both reward armor and guns. And these weapons tend to be some of the strongest weapons in the game. As proven Destiny 2VS Chill Inhibitor from Vesper's Host While Raids focus on crafting, providing red-bordered weapons, Dungeon guns can often only be buffed. And this can be a problem considering drop rates and loot pools. However, there is one clear solution for Destiny 2 To make the dungeon much better
It seems unlikely that craftable weapons will be added to dungeons after Bungie's recent post about the future. Destiny 2 The plan states that Episode 3's weapons will not be craftable. This would be a great solution for limited drops and lots of loot items from dungeons. This may create more pain for the farm. Since players still have to deal with the randomization of each weapon roll they receive, for this reason the next best thing is not only guaranteed two drops per dungeon encounter. But there's also at least one weapon in there.
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Destiny 2 should have bitten the bullet that was dodged a long time ago.
Destiny 2 is currently in its darkest hour. and to get out of the forest Ultimately, you have to make a move and walk back on an important decision.
Dungeon encounters in Destiny 2 There are generally five or six possible items total. Usually there are two or three pieces of armor and two or three guns. Moreover, Not all items drop from every encounter. Instead, they are divided between various encounters or bosses. Inside the dungeon This means that it is virtually impossible to unlock all dungeon drops after four or five runs. Not to mention finding god rolls for each weapon needed.
with Destiny 2Armor overhaul in Frontiers Dungeon armor may be more impactful and desirable than it is today. This means that players will have to farm for as long as possible before getting everything they need from a given dungeon. However, major changes to dungeon drops could be implemented to fix this. All these problems and will cause each boss or encounter to drop two items. The difference from the two heists is that these items have forced categories. And the best way to deal with it is to make the loot guaranteed to be divided into weapons and armor pieces. Or at least guarantee one weapon from it. Random second item
Guaranteed weapons make Destiny 2's dungeons worth cultivating.
This guide is very responsive to player feedback. Especially after that Destiny 2Two loot weeks in Vesper's Host as a gesture from Bungie to make up for lost time farming VS Chill Inhibitor during the perk weight debate. Back in those days Many players cite the two loot from dungeons as what makes them worth farming. This is because there is a huge treasure trove and very little chance of getting a specific roll. Instead of two permanent robberies which might be a solution. Having one guaranteed weapon and a second drop per encounter is more than enough.
Theoretically, there is a chance that even with two robberies, no weapons are warranted. A person may end a run without any weapons at all. Because these guns were impossible to invent and probably never will be. Providing one guaranteed weapon (and possibly guaranteed armor pieces) for each encounter kills two birds with one stone. Like all Destiny 2 Dungeons will be immediately worth farming – even more so than they are right now.
Destiny 2's Heresy will launch early next year. And it's hard to think that Bungie will make this change before then. If so Considering all of the game's current pressing issues, however, the release of Frontiers would be a great time to add this mechanic to Dungeons, allowing players to spend more time there.