Best Green Ramp cards for EDH in MTG

Ramp spells have incredible potential in Magic: The Gathering's Commander format as they are in the multiplayer format. It is therefore important that your land drops are consistent. And it helps if you can accumulate mana faster than your opponent.

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Unsurprisingly, this is the commander's area, which is dominated by green. Green is all about collecting as many lands as possible as quickly as possible so you can cast the big, expensive creatures you have in your deck. In fact, the term The Magic “ramp” comes from the Rampant Growth card, which searches for a base land in your library and puts it into play.

Updated on December 23, 2024 by Ryan Hay: There are definitely ways to go green. Divided into quite a few creatures, spells, and more. Although there are many cards that can and should be included in the list. But we can't include everything! This time, we've added a classic green mana, the Llanowar elf, a little snake who just won't give up on the Sakura clan elders.And one of the most terrifying creatures around is the Primeval Titan.

13

Exploration and Expansion

Explosive charm

Exploration and Expansion are both one-mana green enchantments that let you play more than 1 land per turn. Exploring allows additional lands to be released during your turn, and Burgeoning allows you to play a land every time a land enters the battlefield under your opponent's control.

Of the two, Burgeoning is probably the better card. If you are playing a multiplayer game That might quadruple your mana production, however, exploration is more guaranteed. Because it only depends on whether you have a second land to play on. And it's not like your opponent is playing territory either.

12

The legend of nature and its three visits

Some of the most versatile ramp spells.

Unlike Exploration and Burgeoning, Nature's Lore and Three Visits are the same card. Both are green spells that cost 2 mana and find jungle in your deck. It's not just the land that hasn't been used yet. Which is commonly found in Katha Lad. But you can also find extraordinary forests.

This means that Shock Land, Battle Land, Dual Snow Land, and even the original Dual Land can be searched with these two spells. This is a less important detail than in a single green Commander deck. But there are still advantages.

11

Elder of the Sakura Clan

Can't keep a good snake down.

A Magic: The Gathering Creature, which has been widely played since its publication in Champions of Kamigawa for two mana. You get a 1/1 Snake with a strong, synergistic Sacrifice ability. which can be slotted into many decks

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Of course, you can use it as one mana ramp effect. By sacrificing the elders of the Sakura Clan to find the base land. But it could be much more than that. with a resurrection mechanism You can bring the Sakura Clan Elder back from the graveyard over and over. and gained more and more space To put you ahead of your opponents.

10

Elf Lanovar

If You Can't Beat 'Em

It's hard to deny the impact that little elves have on spells. A full Llanowar Elf on turn one means you have access to three green mana on turn two. Assuming you attack your land properly.

For 3 mana, you can play a lot of great commanders. Can throw many mana rocks. And access to all sorts of other ramp spells in the late game. The effect of this card is slightly reduced. Because 1 mana probably won't make much of a difference by turn 15 and beyond, but the early game attack this card can provide is impossible to ignore.

9

Kodama's Practice and Access

Ramp's bread and butter

Cultivate and Kodama's Reach are also pairs. The difference between the two spells is that Kodama's Reach is a more esoteric spell that has little relevance in Commander games. Both Cultivate and Kodama's Reach search your deck for two basic lands. Touch one piece and place the other in your hand.

These are arguably the best ramp spells in Commander, as they only cost three mana. Both spells can therefore be played early in the game. These spells are especially good for landing effects. This gives you a boost on your next turn as well.

8

Explosive vegetation and winding paths

Make the deck thinner

Explosive Vegetation is a four-mana green spell that searches your library for two basic lands and brings them into play. There are several other spells that do similar things, namely:

  • Circuit route

  • Westwood Serge

  • Ranger's Path

  • migration route

Each of these spells has an advantage over Explosive Vegetation. Circuitous Route can also search for Gate cards, Ranger's Path can search Unusual Forest, Migration Path can cycle to draw cards instead, and Vastwood Surge has a fourth Kicker cost which Applies +1/+1 to two counters on each creature you control.

7

Skyshroud Claims

Reclaim the land from the Phyrexians.

Magic The Gathering Skyshroud card claimed by Anna Steinbauer.

Skyshroud Claim also has a similar ability to Explosive Vegetation, but has key differences that make it better. Skyshroud Claim is a four-mana green spell that finds two forests in your library and plays them unspent.

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This means that Skyshroud Claim can find unusual forest cards, such as dual lands and tri lands with Forest types. And you can spend mana immediately because the lands that come into play are unused.

6

Colossus Cultivator

Don't forget to pack lots of land.

The Magic The Gathering Cultivator Colossus Card by Antonio Jose Manzakedo

Cultivator Colossus is a 7 mana plant demon, so it might be too expensive to be considered an effective spell. However, its benefits are too great to ignore. Once Cultivator Colossus enters the battlefield, You can place any Land Cards you have in your hand on the battlefield that you can tap. By being able to repeat this process If you continue to attack Land Drops, you will receive more Land Drops.

Eventually, you'll run out, but Enchantment Abundance can be used in conjunction with Cultivator Colossus to ensure you clear all lands from your deck. Cultivator Colossus also works exceptionally well with effects. Landings like Tatyova, Benthic Druid and Aesi, Tyrant of Gyre Strait allow you to draw cards when lands come into play.

5

Azusa, the lost but seeking

Always looking for new territory

Azusa, Lost But Seeking is a 3 mana legendary human priest creature with a stamina value of 1/2. Azusa allows you to play two additional lands every turn. All you need to do is take a turn or two after you play as her to be able to drop all your lands onto the battlefield.

You'll need a consistent way to free up space in your hand with other ramp effects to continue using her abilities. But even without that, Azusa can shoot you ahead of your opponent in just one turn.

4

Ancient Nyxbloom

Triple benefit

Nyxbloom Ancient, like Cultivator Colossus, costs 7 mana to play. It is a trampling elemental magic creature that has 5/5 power and toughness. However, this mana is gained by tripling the amount of mana from your total permanent mana generation.

In many cases, Nyxbloom Ancient entering the field means the game will soon be over. This creature is incredibly potent and gives decks almost as much green as they need. It's also a good card to edit before playing Genesis Wave.

3

Selvala, Heart of the Forest

Ramp in the command area

Selvala, Heart of the Wilds is a three-mana Legendary Elven Scout with 2/3 power and strength. For 1 green mana and tapping Selvala, you gain mana from any color combination equal to power. The greatest of all the creatures you control. This is a quintessential green mana-producing creature. This is because she benefits from the fact that you have large creatures on the board.

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Additionally, Selvala allows players to draw cards when they play the most powerful creature on the field. If you play Selwala correctly That player will almost always be you.

2

Muldaya's Prophecy

multipurpose living things

The Oracle of Mul Daya is a powerful being. It's a 2/2 Elven Shaman that costs four mana, while Oracle of Mul Daya comes out, you can play additional lands each turn. You play by revealing the top card of your deck. And you can play lands from the top of your deck.

This has several benefits. In addition to being able to play with more land at once and having an increased chance of having more land to play with, It also allows you to reduce the amount of land you own. So that you are guaranteed to hit more powerful creatures and spells, the Oracle of Mul Daya can be weak and easily destroyed. But let's hope you get the most out of Oracle before that happens.

1

Prime Val Titan

It's prime time.

One of the most powerful creatures printed in Magic, the Primeval Titan is a true powerhouse in terms of its impact on the game. When it enters the battlefield or you attack with your Primeval Titan, you can find any type of Land Card in your library. and placed directly on the battlefield.

It's been used in an incredible number of ways over the years, and in Commander you can access every land type in the game for a Titan to find. You can even land combos this way. And being able to find the cards you need at least once per turn makes for a powerful play.

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