Abyss is unlike any other Valorant map, which means choosing the right agent can be challenging. Whether it's a solo queue adventure or a Premier League team. The verticality of this map along with very slow rotation It poses different challenges. And you need to have the right agent if you want to win the game.
related
Valorant: 10 Best Agents to Play at Sunset
Choosing the right agent for Valorant's Sunset map is important. This is because some people are better at handling tight corners than others.
This article will introduce you to the best agents you can choose in Abyss, which will help you gain more elo. We'll look at all agent roles to make sure you can choose the best agent for your specific playstyle.
Updated on January 1, 2025 by Maria Antiporda: This list has been updated to take into account nerfs, buffs, and other changes to the game.
10
Astra
Role: Controller
Special Abilities: Sharp vision
Astra is one of the best operators to choose from on Abyss, thanks to her ability to not only block enemy vision but also attack enemies. But it also includes her ability to block enemy pushes with her Gravity Well and Nova Pulse. Setting these abilities in front of her Nebulas will punish anyone who dares break through the smoke.
Her ability to place stars all over the map also makes her great at ambushes. Which is great when done in the middle.
The most important Astra ability in Abyss is Cosmic Divide. Placing it vertically across B effectively reduces visibility from B Tower and B Link. To allow teams to flow onto the site You can also block view from A Tower and A Bridge to quickly build forces in front of A Site.
9
omen
Role: Controller
Special Abilities: Sharp vision
Omen is an alternative to controllers with Shrouded Step, which can help defeat Sentinel setups. This makes him an effective lurker when travel and traps are neglected.
Omen can also place his smoke from a distance. So he could hide in the middle while still providing his team with the smoke needed to enter the site.
His paranoia also works well against Abyss when it comes to breaking into locations. Because it will help clear out normal corners such as B Link or the front of A Site.
8
cypher
Role: Sentinel
Special abilities: Protect the site and protect the wings.
Ambushes are powerful on the Abyss, so having a Cypher that will punish those lurking is important for the team. Having Cyphers around allows the team to tilt their numbers towards areas of enemy pressure.
related
VALORANT: The Complete Guide to Playing Cypher
The Moroccan spymaster is known as a sentry player in VALORANT due to the way he controls the flow of information for his team.
Cypher's Trapwires can also be used to easily stop enemies from entering the site. There are many boxes and surfaces on the Abyss where Trip Cyphers can be placed, and it's just a matter of making sure it's difficult for enemies to find and destroy them.
7
interruption
Role: Sentinel
Special ability: Hold the site
Interruption may not get too much playtime on ranked servers or even in pro play. But this map is especially suitable for her. Her Barrier Mesh can effectively slow down the opponent's push. This is to give the team enough time to rotate. This capability works best when placed in control points on the primary A and B sites.
Attackers can also use Barrier Mesh to gain control of key areas such as B Tower and A Tower if your team can secure the site.
Her sonic sensors also work well on this map to detect movement and slow down enemies. This is because there are many areas where enemies can drop, jump, or climb.
6
room
Role: Sentinel
Special Abilities: Advantageous Aim Duel
Like Jett, Chamber is also the perfect agent to anchor the call with the operator. With a sniper in hand He was able to control it easily. He can also be aggressive by fighting in A Main or B Main below the Nest. If things are looking hairy, he can easily teleport away with Rendezvous.
The ultimate orb on the Abyss will now be placed in a favored position for the attacking team. The battle was fierce from the beginning. As a defender you can help preserve these marbles.
Chambers can also stop his trademark push, which slows down enemies it detects. This position should be positioned in a confined space or behind the team to keep watch on the flanks.
5
Gecko
Role: Initiator
Special Ability: All Rounder
Gekko is a great initiator for this map due to his ability to do almost anything. His Moshpit can be thrown to the choke point to slow down enemy pushes. Or it can help clear out commonly held spots, such as behind the boxes of Site B. His Dizzy can detect enemies being held in front of A Site or B Link.
related
Valorant: 10 Tips for Playing as Gekko
This Initiator has many tools under his belt.
What makes Gekko even better on this map is his Wingman, who can be sent to plant or defuse spikes anywhere on the site. If the coast is clear Can be sent to plant on the edge of site B all the way from B Main or bridge A from A Main.
4
Sowa
Role: Initiator
Specialty: Data Collection
The Abyss' long rotation and open roof make Sova a great choice for a starting role. Using darts across the map to gain information This includes setting up patrol darts to scan enemies during area attacks. It's what makes Sova so good, and this map is well designed for him.
When the attacking team destroys the tree Having someone back into A Main or B Main to post the tree is important. Sowa is the perfect agent for this task, as his Recon Bolt can be used to easily spot defuse defusers to clear walls, and his Hunter's Fury also makes the defuse delay easier.
3
Jett
Role: Fighter
Special Abilities: Space Creation/Sniping
Even though we hate having Jett on every one of our lists, But she always manages to sneak up on them because of how good she is. With her Cloudburst and Updraft combined with her Tailwind, she can quickly surface on any given spot as the team pours in. behind you
related
VALORANT: The Complete Guide to Playing Jett
Jett is a highly mobile VALORANT agent. It can excel in duels and reach areas that most players cannot.
The Abyss' long-range angle means that weapons like Operator and Outlaw are perfect to choose from, and Jett excels at that with her ability to quickly dash out after taking a shot. She can fight fiercely against A Main and B Main, knowing she can dash away to safety.
2
Iso
Role: Second Fighter
Special ability: Create space/Aim duel
When it comes to choosing a second duelist, Iso is a good choice. With the Operator's strength able to stay on the Abyss, his Double Tap shield can help counter. Emergencies can also be used to extend B Main and Mid or even A Bridge.
Iso's Undercut can be used to punish aggressive enemies and knock them out of A Main or B Main when the enemy becomes weak. The rest of the team can then focus on taking them out.
Iso's Kill Contract can also be used to catch agents that have common points across sites. It's especially useful when Iso can capture a Sentinel and disable all utility for the time being.
1
Reyna
Role: Second Fighter
Special ability: Create space/Aim duel
Reyna also created a nice second duel opportunity. Especially if you don't yet have an agent with the Invisible ability, her Leer can help capture or seize space in front of the large boxes on each site.
What makes Reyna a great second duelist is her ability to fiercely fight with A Main and B Main, along with the ability to take out and escape with her life. That said, the player you put this agent on should be a reliable aimer.